fix crash if a button is held while recording and still in the lead-in
This commit is contained in:
@@ -443,13 +443,13 @@ void ScreenEdit::Update( float fDeltaTime )
|
||||
StyleInput StyleI( PLAYER_1, t );
|
||||
float fSecsHeld = INPUTMAPPER->GetSecsHeld( StyleI );
|
||||
|
||||
if( fSecsHeld > RECORD_HOLD_SECONDS )
|
||||
if( fSecsHeld > RECORD_HOLD_SECONDS && GAMESTATE->m_fSongBeat > 0 )
|
||||
{
|
||||
// add or extend hold
|
||||
const float fHoldStartSeconds = m_soundMusic.GetPositionSeconds() - fSecsHeld;
|
||||
|
||||
float fStartBeat = m_pSong->GetBeatFromElapsedTime( fHoldStartSeconds );
|
||||
float fEndBeat = GAMESTATE->m_fSongBeat;
|
||||
float fStartBeat = max( 0, m_pSong->GetBeatFromElapsedTime( fHoldStartSeconds ) );
|
||||
float fEndBeat = max( fStartBeat, GAMESTATE->m_fSongBeat );
|
||||
|
||||
// Round hold start and end to the nearest snap interval
|
||||
fStartBeat = froundf( fStartBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
|
||||
|
||||
Reference in New Issue
Block a user