SaveGamePrefsToDisk / ReadGamePrefsFromDisk have been moved...
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@@ -178,7 +178,7 @@ void ScreenAppearanceOptions::ImportOptions()
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void ScreenAppearanceOptions::ExportOptions()
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{
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PREFSMAN->SaveGamePrefsToDisk();
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SaveGamePrefsToDisk();
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PREFSMAN->SaveGlobalPrefsToDisk();
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int iSelectedAnnouncer = m_iSelectedOption[0][AO_ANNOUNCER];
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@@ -225,7 +225,7 @@ void ScreenAppearanceOptions::ExportOptions()
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(int&)PREFSMAN->m_iCourseSortOrder = m_iSelectedOption[0][AO_COURSE_SORT];
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PREFSMAN->m_bMoveRandomToEnd = !!m_iSelectedOption[0][AO_COURSE_MOVE_RANDOM];
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PREFSMAN->SaveGamePrefsToDisk();
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SaveGamePrefsToDisk();
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PREFSMAN->SaveGlobalPrefsToDisk();
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}
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@@ -236,6 +236,6 @@ void ScreenAppearanceOptions::GoToPrevState()
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void ScreenAppearanceOptions::GoToNextState()
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{
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PREFSMAN->SaveGamePrefsToDisk();
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SaveGamePrefsToDisk();
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GoToPrevState();
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}
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@@ -80,7 +80,7 @@ void ScreenSelectGame::ExportOptions()
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LOG->Trace("ScreenSelectGame::ExportOptions()");
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INPUTMAPPER->SaveMappingsToDisk(); // save mappings before switching the game
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PREFSMAN->SaveGamePrefsToDisk();
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SaveGamePrefsToDisk();
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// Switch the current style to the frist style of the selected game
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int iSelection = m_iSelectedOption[0][SG_GAME];
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@@ -90,7 +90,7 @@ void ScreenSelectGame::ExportOptions()
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Game game = aGames[iSelection];
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GAMESTATE->m_CurGame = game;
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PREFSMAN->ReadGamePrefsFromDisk();
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ReadGamePrefsFromDisk();
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INPUTMAPPER->ReadMappingsFromDisk();
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}
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