don't copy the same data hundreds of times for no particular reason
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@@ -187,19 +187,16 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Notes &out )
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out.m_NotesType == NOTES_TYPE_DANCE_DOUBLE ||
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out.m_NotesType == NOTES_TYPE_DANCE_COUPLE) // if there are 4 panels, then the Up+Right track really contains the notes for Up
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{
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for( int i=0; i<MAX_TAP_NOTE_ROWS; i++ ) // for each TapNote
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{
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memcpy(
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pNoteData->m_TapNotes[DANCE_NOTE_PAD1_UP],
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pNoteData->m_TapNotes[DANCE_NOTE_PAD1_UPRIGHT],
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MAX_TAP_NOTE_ROWS*sizeof(pNoteData->m_TapNotes[0][0])
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);
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memcpy(
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pNoteData->m_TapNotes[DANCE_NOTE_PAD2_UP],
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pNoteData->m_TapNotes[DANCE_NOTE_PAD2_UPRIGHT],
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MAX_TAP_NOTE_ROWS*sizeof(pNoteData->m_TapNotes[0][0])
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);
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}
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memcpy(
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pNoteData->m_TapNotes[DANCE_NOTE_PAD1_UP],
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pNoteData->m_TapNotes[DANCE_NOTE_PAD1_UPRIGHT],
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MAX_TAP_NOTE_ROWS*sizeof(pNoteData->m_TapNotes[0][0])
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);
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memset(
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pNoteData->m_TapNotes[DANCE_NOTE_PAD2_UPRIGHT],
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'0',
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MAX_TAP_NOTE_ROWS*sizeof(pNoteData->m_TapNotes[0][0])
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);
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}
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// we're done reading in all of the BMS values
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@@ -562,7 +559,6 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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out.m_BPMSegments[i].m_fStartBeat, out.m_BPMSegments[i].m_fBPM, i );
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file.Close();
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return TRUE;
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return true;
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}
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