move Song/Steps sorting into Song/StepsUtil.h/cpp
This commit is contained in:
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: SongUtil
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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Glenn Maynard
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-----------------------------------------------------------------------------
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*/
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#include "SongUtil.h"
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#include "song.h"
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#include "Steps.h"
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#include "GameState.h"
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#include "StyleDef.h"
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#include "ProfileManager.h"
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#include "PrefsManager.h"
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#include "SongManager.h"
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/////////////////////////////////////
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// Sorting
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/////////////////////////////////////
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/* Just calculating GetNumTimesPlayed within the sort is pretty slow, so let's precompute
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* it. (This could be generalized with a template.) */
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map<const Song*, CString> song_sort_val;
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bool CompareSongPointersBySortValueAscending(const Song *pSong1, const Song *pSong2)
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{
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return song_sort_val[pSong1] < song_sort_val[pSong2];
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}
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bool CompareSongPointersBySortValueDescending(const Song *pSong1, const Song *pSong2)
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{
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return song_sort_val[pSong1] > song_sort_val[pSong2];
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}
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CString SongUtil::MakeSortString( CString s )
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{
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s.MakeUpper();
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// Make sure that non-alphanumeric characters are placed at the very end
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if( s.size() > 0 )
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{
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if( s[0] == '.' ) // ".59"
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s.erase(s.begin());
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if( (s[0] < 'A' || s[0] > 'Z') && (s[0] < '0' || s[0] > '9') )
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s = char(126) + s;
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}
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return s;
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}
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bool CompareSongPointersByTitle(const Song *pSong1, const Song *pSong2)
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{
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// Prefer transliterations to full titles
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CString s1 = pSong1->GetTranslitMainTitle();
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CString s2 = pSong2->GetTranslitMainTitle();
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if( s1 == s2 )
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{
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s1 = pSong1->GetTranslitSubTitle();
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s2 = pSong2->GetTranslitSubTitle();
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}
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s1 = SongUtil::MakeSortString(s1);
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s2 = SongUtil::MakeSortString(s2);
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int ret = s1.CompareNoCase( s2 );
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if(ret < 0) return true;
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if(ret > 0) return false;
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/* The titles are the same. Ensure we get a consistent ordering
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* by comparing the unique SongFilePaths. */
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return pSong1->GetSongFilePath().CompareNoCase(pSong2->GetSongFilePath()) < 0;
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}
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void SongUtil::SortSongPointerArrayByTitle( vector<Song*> &arraySongPointers )
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{
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sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersByTitle );
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}
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static int GetSongSortDifficulty(const Song *pSong)
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{
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vector<Steps*> aNotes;
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pSong->GetSteps( aNotes, GAMESTATE->GetCurrentStyleDef()->m_StepsType );
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/* Sort by the first difficulty found in the following order: */
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const Difficulty d[] = { DIFFICULTY_EASY, DIFFICULTY_MEDIUM, DIFFICULTY_HARD,
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DIFFICULTY_CHALLENGE, DIFFICULTY_INVALID };
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for(int i = 0; d[i] != DIFFICULTY_INVALID; ++i)
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{
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for( unsigned j = 0; j < aNotes.size(); ++j)
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{
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if(aNotes[j]->GetDifficulty() != d[i])
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continue;
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return aNotes[j]->GetMeter();
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}
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}
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return 1;
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}
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void SongUtil::SortSongPointerArrayByDifficulty( vector<Song*> &arraySongPointers )
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{
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for( unsigned i = 0; i < arraySongPointers.size(); ++i )
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song_sort_val[arraySongPointers[i]] =
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ssprintf("%9i", GetSongSortDifficulty(arraySongPointers[i]));
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stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersBySortValueAscending );
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}
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bool CompareSongPointersByBPM(const Song *pSong1, const Song *pSong2)
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{
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float fMinBPM1, fMaxBPM1, fMinBPM2, fMaxBPM2;
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pSong1->GetDisplayBPM( fMinBPM1, fMaxBPM1 );
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pSong2->GetDisplayBPM( fMinBPM2, fMaxBPM2 );
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if( fMaxBPM1 < fMaxBPM2 )
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return true;
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if( fMaxBPM1 > fMaxBPM2 )
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return false;
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return CompareCStringsAsc( pSong1->GetSongFilePath(), pSong2->GetSongFilePath() );
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}
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void SongUtil::SortSongPointerArrayByBPM( vector<Song*> &arraySongPointers )
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{
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sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersByBPM );
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}
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void AppendOctal( int n, int digits, CString &out )
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{
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for( int p = digits-1; p >= 0; --p )
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{
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const int shift = p*3;
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int n2 = (n >> shift) & 0x7;
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out.insert( out.end(), (char) (n2+'0') );
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}
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}
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bool CompDescending( const pair<Song *, CString> &a, const pair<Song *, CString> &b )
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{ return a.second > b.second; }
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void SongUtil::SortSongPointerArrayByGrade( vector<Song*> &arraySongPointers )
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{
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/* Optimize by pre-writing a string to compare, since doing GetNumNotesWithGrade
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* inside the sort is too slow. */
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typedef pair< Song *, CString > val;
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vector<val> vals;
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vals.reserve( arraySongPointers.size() );
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unsigned i;
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for( i = 0; i < arraySongPointers.size(); ++i )
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{
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Song *pSong = arraySongPointers[i];
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CString foo;
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foo.reserve(256);
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for( int g=GRADE_TIER_1; g<=GRADE_NO_DATA; ++g )
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{
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int n = pSong->GetNumNotesWithGrade( (Grade)g );
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AppendOctal( n, 3, foo );
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}
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vals.push_back( val(pSong, foo) );
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}
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sort( vals.begin(), vals.end(), CompDescending );
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for( i = 0; i < arraySongPointers.size(); ++i )
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arraySongPointers[i] = vals[i].first;
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}
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void SongUtil::SortSongPointerArrayByArtist( vector<Song*> &arraySongPointers )
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{
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for( unsigned i = 0; i < arraySongPointers.size(); ++i )
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song_sort_val[arraySongPointers[i]] = MakeSortString( arraySongPointers[i]->GetTranslitArtist() );
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stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersBySortValueAscending );
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}
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static int CompareSongPointersByGroup(const Song *pSong1, const Song *pSong2)
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{
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return pSong1->m_sGroupName < pSong2->m_sGroupName;
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}
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void SongUtil::SortSongPointerArrayByGroupAndDifficulty( vector<Song*> &arraySongPointers )
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{
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SortSongPointerArrayByDifficulty( arraySongPointers );
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stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersByGroup );
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}
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int CompareSongPointersByGroupAndTitle(const Song *pSong1, const Song *pSong2)
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{
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const CString &sGroup1 = pSong1->m_sGroupName;
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const CString &sGroup2 = pSong2->m_sGroupName;
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if( sGroup1 < sGroup2 )
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return true;
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if( sGroup1 > sGroup2 )
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return false;
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/* Same group; compare by name. */
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return CompareSongPointersByTitle( pSong1, pSong2 );
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}
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void SongUtil::SortSongPointerArrayByGroupAndTitle( vector<Song*> &arraySongPointers )
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{
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sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersByGroupAndTitle );
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}
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void SongUtil::SortSongPointerArrayByNumPlays( vector<Song*> &arraySongPointers, ProfileSlot slot, bool bDescending )
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{
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Profile* pProfile = PROFILEMAN->GetProfile(slot);
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if( pProfile == NULL )
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return; // nothing to do since we don't have data
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SortSongPointerArrayByNumPlays( arraySongPointers, pProfile, bDescending );
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}
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void SongUtil::SortSongPointerArrayByNumPlays( vector<Song*> &arraySongPointers, const Profile* pProfile, bool bDescending )
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{
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ASSERT( pProfile );
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for(unsigned i = 0; i < arraySongPointers.size(); ++i)
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song_sort_val[arraySongPointers[i]] = ssprintf("%9i", pProfile->GetSongNumTimesPlayed(arraySongPointers[i]));
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stable_sort( arraySongPointers.begin(), arraySongPointers.end(), bDescending ? CompareSongPointersBySortValueDescending : CompareSongPointersBySortValueAscending );
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song_sort_val.clear();
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}
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CString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so )
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{
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if( pSong == NULL )
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return "";
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switch( so )
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{
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case SORT_PREFERRED:
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return "";
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case SORT_GROUP:
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return pSong->m_sGroupName;
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case SORT_TITLE:
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case SORT_ARTIST:
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{
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CString s;
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switch( so )
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{
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case SORT_TITLE: s = pSong->GetTranslitMainTitle(); break;
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case SORT_ARTIST: s = pSong->GetTranslitArtist(); break;
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default: ASSERT(0);
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}
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s = MakeSortString(s); // resulting string will be uppercase
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if( s.empty() )
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return "";
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else if( s[0] >= '0' && s[0] <= '9' )
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return "NUM";
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else if( s[0] < 'A' || s[0] > 'Z')
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return "OTHER";
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else
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return s.Left(1);
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}
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case SORT_BPM:
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{
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const int iBPMGroupSize = 20;
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float fMinBPM, fMaxBPM;
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pSong->GetDisplayBPM( fMinBPM, fMaxBPM );
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int iMaxBPM = (int)fMaxBPM;
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iMaxBPM += iBPMGroupSize - (iMaxBPM%iBPMGroupSize) - 1;
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return ssprintf("%03d-%03d",iMaxBPM-(iBPMGroupSize-1), iMaxBPM);
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}
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case SORT_MOST_PLAYED:
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return "";
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case SORT_GRADE:
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{
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for( int i=GRADE_TIER_1; i<NUM_GRADES; ++i )
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{
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Grade g = (Grade)i;
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int iCount = pSong->GetNumNotesWithGrade( g );
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if( iCount > 0 )
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return ssprintf( "%4s x %d", GradeToThemedString(g).c_str(), iCount );
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}
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return GradeToThemedString( GRADE_NO_DATA );
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}
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case SORT_EASY_METER:
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{
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Steps* pNotes = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyleDef()->m_StepsType,DIFFICULTY_EASY);
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if( pNotes )
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return ssprintf("%02d", pNotes->GetMeter() );
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return "N/A";
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}
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case SORT_MEDIUM_METER:
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{
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Steps* pNotes = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyleDef()->m_StepsType,DIFFICULTY_MEDIUM);
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if( pNotes )
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return ssprintf("%02d", pNotes->GetMeter() );
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return "N/A";
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}
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case SORT_HARD_METER:
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{
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Steps* pNotes = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyleDef()->m_StepsType,DIFFICULTY_HARD);
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if( pNotes )
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return ssprintf("%02d", pNotes->GetMeter() );
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return "N/A";
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}
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case SORT_CHALLENGE_METER:
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{
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Steps* pNotes = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyleDef()->m_StepsType,DIFFICULTY_CHALLENGE);
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if( pNotes )
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return ssprintf("%02d", pNotes->GetMeter() );
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return "N/A";
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}
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case SORT_SORT_MENU:
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case SORT_MODE_MENU:
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return "";
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case SORT_ALL_COURSES:
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case SORT_NONSTOP_COURSES:
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case SORT_ONI_COURSES:
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case SORT_ENDLESS_COURSES:
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default:
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ASSERT(0);
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return "";
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}
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}
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void SongUtil::SortSongPointerArrayBySectionName( vector<Song*> &arraySongPointers, SortOrder so )
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{
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for(unsigned i = 0; i < arraySongPointers.size(); ++i)
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{
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CString val = GetSectionNameFromSongAndSort( arraySongPointers[i], so );
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/* Make sure NUM comes first and OTHER comes last. */
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if( val == "NUM" ) val = "0";
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else if( val == "OTHER" ) val = "2";
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else val = "1" + val;
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song_sort_val[arraySongPointers[i]] = val;
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}
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stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersBySortValueAscending );
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song_sort_val.clear();
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}
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void SongUtil::SortSongPointerArrayByMeter( vector<Song*> &arraySongPointers, Difficulty dc )
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{
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song_sort_val.clear();
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for(unsigned i = 0; i < arraySongPointers.size(); ++i)
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{
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Steps* pNotes = arraySongPointers[i]->GetStepsByDifficulty( GAMESTATE->GetCurrentStyleDef()->m_StepsType, dc );
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song_sort_val[arraySongPointers[i]] = ssprintf("%i", pNotes ? pNotes->GetMeter() : 0);
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}
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stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersBySortValueAscending );
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}
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void SongID::FromSong( const Song *p )
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{
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if( p )
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sDir = p->GetSongDir();
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else
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sDir = "";
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}
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Song *SongID::ToSong() const
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{
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return SONGMAN->GetSongFromDir( sDir );
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}
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@@ -0,0 +1,47 @@
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#ifndef SONGUTIL_H
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#define SONGUTIL_H
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/*
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-----------------------------------------------------------------------------
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Class: SongUtil
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Desc: Utility functions that deal with Song.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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||||
Chris Danford
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||||
-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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class Song;
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class Profile;
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namespace SongUtil
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{
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CString MakeSortString( CString s );
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void SortSongPointerArrayByDifficulty( vector<Song*> &arraySongPointers );
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void SortSongPointerArrayByTitle( vector<Song*> &arraySongPointers );
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void SortSongPointerArrayByBPM( vector<Song*> &arraySongPointers );
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void SortSongPointerArrayByGrade( vector<Song*> &arraySongPointers );
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void SortSongPointerArrayByArtist( vector<Song*> &arraySongPointers );
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void SortSongPointerArrayByGroupAndDifficulty( vector<Song*> &arraySongPointers );
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void SortSongPointerArrayByGroupAndTitle( vector<Song*> &arraySongPointers );
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void SortSongPointerArrayByNumPlays( vector<Song*> &arraySongPointers, ProfileSlot slot, bool bDescending );
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void SortSongPointerArrayByNumPlays( vector<Song*> &arraySongPointers, const Profile* pProfile, bool bDescending );
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void SortSongPointerArrayByMeter( vector<Song*> &arraySongPointers, Difficulty dc );
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CString GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so );
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void SortSongPointerArrayBySectionName( vector<Song*> &arraySongPointers, SortOrder so );
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}
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class SongID
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{
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CString sDir;
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public:
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SongID() { FromSong(NULL); }
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void FromSong( const Song *p );
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Song *ToSong() const;
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};
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#endif
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@@ -0,0 +1,136 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: StepsUtil
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|
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Desc: See header.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
Glenn Maynard
|
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David Wilson
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-----------------------------------------------------------------------------
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*/
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#include "StepsUtil.h"
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#include "Steps.h"
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#include "ProfileManager.h"
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#include "song.h"
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|
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//
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// Sorting stuff
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//
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map<const Steps*, CString> steps_sort_val;
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|
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bool CompareStepsPointersBySortValueAscending(const Steps *pSteps1, const Steps *pSteps2)
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{
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return steps_sort_val[pSteps1] < steps_sort_val[pSteps2];
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||||
}
|
||||
|
||||
bool CompareStepsPointersBySortValueDescending(const Steps *pSteps1, const Steps *pSteps2)
|
||||
{
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return steps_sort_val[pSteps1] > steps_sort_val[pSteps2];
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||||
}
|
||||
|
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void StepsUtil::SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers, ProfileSlot slot, bool bDescending )
|
||||
{
|
||||
Profile* pProfile = PROFILEMAN->GetProfile(slot);
|
||||
if( pProfile == NULL )
|
||||
return; // nothing to do since we don't have data
|
||||
SortStepsPointerArrayByNumPlays( vStepsPointers, pProfile, bDescending );
|
||||
}
|
||||
|
||||
void StepsUtil::SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers, const Profile* pProfile, bool bDecending )
|
||||
{
|
||||
ASSERT( pProfile );
|
||||
for(unsigned i = 0; i < vStepsPointers.size(); ++i)
|
||||
steps_sort_val[vStepsPointers[i]] = ssprintf("%9i", pProfile->GetStepsNumTimesPlayed(vStepsPointers[i]));
|
||||
stable_sort( vStepsPointers.begin(), vStepsPointers.end(), bDecending ? CompareStepsPointersBySortValueDescending : CompareStepsPointersBySortValueAscending );
|
||||
steps_sort_val.clear();
|
||||
}
|
||||
|
||||
bool StepsUtil::CompareNotesPointersByRadarValues(const Steps* pNotes1, const Steps* pNotes2)
|
||||
{
|
||||
float fScore1 = 0;
|
||||
float fScore2 = 0;
|
||||
|
||||
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ )
|
||||
{
|
||||
fScore1 += pNotes1->GetRadarValues()[r];
|
||||
fScore2 += pNotes2->GetRadarValues()[r];
|
||||
}
|
||||
|
||||
return fScore1 < fScore2;
|
||||
}
|
||||
|
||||
bool StepsUtil::CompareNotesPointersByMeter(const Steps *pNotes1, const Steps* pNotes2)
|
||||
{
|
||||
return pNotes1->GetMeter() < pNotes2->GetMeter();
|
||||
}
|
||||
|
||||
bool StepsUtil::CompareNotesPointersByDifficulty(const Steps *pNotes1, const Steps *pNotes2)
|
||||
{
|
||||
return pNotes1->GetDifficulty() < pNotes2->GetDifficulty();
|
||||
}
|
||||
|
||||
void StepsUtil::SortNotesArrayByDifficulty( vector<Steps*> &arraySteps )
|
||||
{
|
||||
/* Sort in reverse order of priority. */
|
||||
stable_sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByRadarValues );
|
||||
stable_sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByMeter );
|
||||
stable_sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByDifficulty );
|
||||
}
|
||||
|
||||
bool StepsUtil::CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2)
|
||||
{
|
||||
if( pStep1->m_StepsType < pStep2->m_StepsType )
|
||||
return true;
|
||||
if( pStep1->m_StepsType > pStep2->m_StepsType )
|
||||
return false;
|
||||
return pStep1->GetDifficulty() < pStep2->GetDifficulty();
|
||||
}
|
||||
|
||||
void StepsUtil::SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers )
|
||||
{
|
||||
sort( arraySongPointers.begin(), arraySongPointers.end(), CompareStepsPointersByTypeAndDifficulty );
|
||||
}
|
||||
|
||||
void StepsID::FromSteps( const Steps *p )
|
||||
{
|
||||
if( p == NULL )
|
||||
{
|
||||
st = STEPS_TYPE_INVALID;
|
||||
dc = DIFFICULTY_INVALID;
|
||||
sDescription = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
st = p->m_StepsType;
|
||||
dc = p->GetDifficulty();
|
||||
sDescription = p->GetDescription();
|
||||
}
|
||||
}
|
||||
|
||||
/* XXX: Don't allow duplicate edit descriptions, and don't allow edit descriptions
|
||||
* to be difficulty names (eg. "Hard"). If we do that, this will be completely unambiguous.
|
||||
*
|
||||
* XXX: Unless two memcards are inserted and there's overlap in the names. In that
|
||||
* case, maybe both edits should be renamed to "Pn: foo"; as long as we don't write
|
||||
* them back out (which we don't do except in the editor), it won't be permanent.
|
||||
* We could do this during the actual Steps::GetID() call, instead, but then it'd have
|
||||
* to have access to Song::m_LoadedFromProfile. */
|
||||
Steps *StepsID::ToSteps( const Song *p, bool bAllowNull ) const
|
||||
{
|
||||
if( st == STEPS_TYPE_INVALID || dc == DIFFICULTY_INVALID || sDescription.empty() )
|
||||
return NULL;
|
||||
|
||||
vector<Steps*> vNotes;
|
||||
p->GetSteps( vNotes, st, dc, -1, -1, sDescription, true );
|
||||
if( !vNotes.empty() )
|
||||
return vNotes[0];
|
||||
if( bAllowNull )
|
||||
return NULL;
|
||||
RageException::Throw( "%i, %i, \"%s\"", st, dc, sDescription.c_str() );
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
#ifndef STEPSUTIL_H
|
||||
#define STEPSUTIL_H
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: StepsUtil
|
||||
|
||||
Desc: Holds note information for a Song. A Song may have one or more Notess.
|
||||
A Steps can be played by one or more Styles. See StyleDef.h for more info on
|
||||
Styles.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "GameConstantsAndTypes.h"
|
||||
|
||||
class Steps;
|
||||
class Song;
|
||||
class Profile;
|
||||
|
||||
namespace StepsUtil
|
||||
{
|
||||
bool CompareNotesPointersByRadarValues(const Steps* pNotes1, const Steps* pNotes2);
|
||||
bool CompareNotesPointersByMeter(const Steps *pNotes1, const Steps* pNotes2);
|
||||
bool CompareNotesPointersByDifficulty(const Steps *pNotes1, const Steps *pNotes2);
|
||||
void SortNotesArrayByDifficulty( vector<Steps*> &arrayNotess );
|
||||
bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2);
|
||||
void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers );
|
||||
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers, ProfileSlot slot, bool bDescending );
|
||||
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers, const Profile* pProfile, bool bDescending );
|
||||
};
|
||||
|
||||
class StepsID
|
||||
{
|
||||
StepsType st;
|
||||
Difficulty dc;
|
||||
CString sDescription;
|
||||
|
||||
public:
|
||||
StepsID() { FromSteps(NULL); }
|
||||
void FromSteps( const Steps *p );
|
||||
Steps *ToSteps( const Song *p, bool bAllowNull ) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user