Explicitly use at instead of the indexer.

libc++ requires this.
This commit is contained in:
Jason Felds
2013-04-29 23:38:07 -04:00
parent 48aaba8560
commit ca15d586fa
+1 -1
View File
@@ -353,7 +353,7 @@ void PrefsManager::StoreGamePrefs()
ASSERT( !m_sCurrentGame.Get().empty() );
// save off old values
GamePrefs &gp = m_mapGameNameToGamePrefs[m_sCurrentGame];
GamePrefs &gp = m_mapGameNameToGamePrefs.at(m_sCurrentGame);
gp.m_sAnnouncer = m_sAnnouncer;
gp.m_sTheme = m_sTheme;
gp.m_sDefaultModifiers = m_sDefaultModifiers;