Extra stage forces mods, don't allow ScreenPlayerOptions.

This commit is contained in:
Steve Checkoway
2006-08-07 01:18:42 +00:00
parent fe4db99560
commit ca130e9cd3
+10 -7
View File
@@ -713,11 +713,12 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
// Check for "Press START again for options" button press
if( m_bMadeChoice &&
input.MenuI.IsValid() &&
input.MenuI.button == MENU_BUTTON_START &&
input.type != IET_RELEASE &&
input.type != IET_LEVEL_CHANGED &&
OPTIONS_MENU_AVAILABLE.GetValue() )
input.MenuI.IsValid() &&
input.MenuI.button == MENU_BUTTON_START &&
input.type != IET_RELEASE &&
input.type != IET_LEVEL_CHANGED &&
OPTIONS_MENU_AVAILABLE.GetValue() &&
!GAMESTATE->IsAnExtraStage() )
{
if( m_bGoToOptions )
return; /* got it already */
@@ -725,8 +726,10 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
return; /* not allowed */
if( !m_bAllowOptionsMenuRepeat &&
(input.type == IET_SLOW_REPEAT || input.type == IET_FAST_REPEAT ))
(input.type == IET_SLOW_REPEAT || input.type == IET_FAST_REPEAT ))
{
return; /* not allowed yet */
}
m_bGoToOptions = true;
SCREENMAN->PlayStartSound();
@@ -1219,7 +1222,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
{
SCREENMAN->PlayStartSound();
if( OPTIONS_MENU_AVAILABLE )
if( OPTIONS_MENU_AVAILABLE && !GAMESTATE->IsAnExtraStage() )
{
// show "hold START for options"
this->PlayCommand( "ShowPressStartForOptions" );