input.MenuI.player -> input.pn
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@@ -396,7 +396,7 @@ try_again:
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void ScreenSelectMaster::MenuLeft( const InputEventPlus &input )
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{
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PlayerNumber pn = input.MenuI.player;
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PlayerNumber pn = input.pn;
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if( m_fLockInputSecs > 0 || m_bChosen[pn] )
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return;
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if( input.type == IET_RELEASE )
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@@ -419,7 +419,7 @@ void ScreenSelectMaster::MenuLeft( const InputEventPlus &input )
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void ScreenSelectMaster::MenuRight( const InputEventPlus &input )
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{
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PlayerNumber pn = input.MenuI.player;
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PlayerNumber pn = input.pn;
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if( m_fLockInputSecs > 0 || m_bChosen[pn] )
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return;
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if( input.type == IET_RELEASE )
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@@ -442,7 +442,7 @@ void ScreenSelectMaster::MenuRight( const InputEventPlus &input )
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void ScreenSelectMaster::MenuUp( const InputEventPlus &input )
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{
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PlayerNumber pn = input.MenuI.player;
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PlayerNumber pn = input.pn;
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if( m_fLockInputSecs > 0 || m_bChosen[pn] )
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return;
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if( input.type == IET_RELEASE )
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@@ -465,7 +465,7 @@ void ScreenSelectMaster::MenuUp( const InputEventPlus &input )
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void ScreenSelectMaster::MenuDown( const InputEventPlus &input )
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{
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PlayerNumber pn = input.MenuI.player;
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PlayerNumber pn = input.pn;
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if( m_fLockInputSecs > 0 || m_bChosen[pn] )
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return;
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if( input.type == IET_RELEASE )
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