input.MenuI.player -> input.pn
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@@ -63,10 +63,8 @@ void ScreenGameplaySyncMachine::Input( const InputEventPlus &input )
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if( _input.GameI.controller != GAME_CONTROLLER_INVALID )
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_input.GameI.controller = GAME_CONTROLLER_1;
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if( _input.MenuI.player != PLAYER_INVALID )
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_input.MenuI.player = PLAYER_1;
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if( _input.MenuI.player != PLAYER_INVALID )
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_input.MenuI.player = PLAYER_1;
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if( _input.pn != PLAYER_INVALID )
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_input.pn = PLAYER_1;
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ScreenGameplay::Input( _input );
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}
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