input.MenuI.player -> input.pn

This commit is contained in:
Glenn Maynard
2006-09-14 03:18:16 +00:00
parent 8859950d46
commit c9c88f26c2
7 changed files with 25 additions and 27 deletions
+2 -4
View File
@@ -63,10 +63,8 @@ void ScreenGameplaySyncMachine::Input( const InputEventPlus &input )
if( _input.GameI.controller != GAME_CONTROLLER_INVALID )
_input.GameI.controller = GAME_CONTROLLER_1;
if( _input.MenuI.player != PLAYER_INVALID )
_input.MenuI.player = PLAYER_1;
if( _input.MenuI.player != PLAYER_INVALID )
_input.MenuI.player = PLAYER_1;
if( _input.pn != PLAYER_INVALID )
_input.pn = PLAYER_1;
ScreenGameplay::Input( _input );
}