added support for danger animation through BGAnimations or Movie
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@@ -63,14 +63,17 @@ Background::Background()
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m_BackgroundMode = MODE_STATIC_BG;
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m_sprDanger.SetZoom( 2 );
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m_sprDanger.SetEffectWagging();
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m_sprDanger.Load( THEME->GetPathTo("Graphics","gameplay danger text") );
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m_sprDanger.SetX( (float)RECTCENTERX(RECT_BACKGROUND) );
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m_sprDanger.SetY( (float)RECTCENTERY(RECT_BACKGROUND) );
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CStringArray asPossibleDangerMovies;
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GetDirListing( RANDOMMOVIES_DIR+"danger.avi", asPossibleDangerMovies, false, true );
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GetDirListing( RANDOMMOVIES_DIR+"danger.mpg", asPossibleDangerMovies, false, true );
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GetDirListing( RANDOMMOVIES_DIR+"danger.mpeg", asPossibleDangerMovies, false, true );
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m_sprDangerBackground.Load( THEME->GetPathTo("Graphics","gameplay danger background") );
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m_sprDangerBackground.StretchTo( RECT_BACKGROUND );
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if( asPossibleDangerMovies.GetSize()>0 )
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m_BGADanger.LoadFromMovie( asPossibleDangerMovies[0], true, false );
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else if( DoesFileExist(BG_ANIMS_DIR+"danger\\") )
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m_BGADanger.LoadFromAniDir( BG_ANIMS_DIR+"danger\\", "" );
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else
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PREFSMAN->m_bShowDanger = false;
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m_quadBGBrightness.StretchTo( RECT_BACKGROUND );
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m_quadBGBrightness.SetDiffuse( D3DXCOLOR(0,0,0,1-PREFSMAN->m_fBGBrightness) );
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@@ -248,7 +251,7 @@ void Background::LoadFromSong( Song* pSong )
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CStringArray arrayPossibleAnims;
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GetDirListing( BG_ANIMS_DIR+"*.*", arrayPossibleAnims, true, true );
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for( int i=arrayPossibleAnims.GetSize()-1; i>=0; i-- )
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if( 0==stricmp(arrayPossibleAnims[i].Right(3),"cvs") )
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if( 0==stricmp(arrayPossibleAnims[i].Right(3),"cvs") || -1!=arrayPossibleAnims[i].Find("anger") )
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arrayPossibleAnims.RemoveAt(i);
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for( i=0; i<4 && arrayPossibleAnims.GetSize()>0; i++ )
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{
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@@ -266,6 +269,9 @@ void Background::LoadFromSong( Song* pSong )
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GetDirListing( RANDOMMOVIES_DIR + "*.avi", arrayPossibleMovies, false, true );
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GetDirListing( RANDOMMOVIES_DIR + "*.mpg", arrayPossibleMovies, false, true );
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GetDirListing( RANDOMMOVIES_DIR + "*.mpeg", arrayPossibleMovies, false, true );
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for( int i=arrayPossibleMovies.GetSize()-1; i>=0; i-- )
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if( -1!=arrayPossibleMovies[i].Find("anger") )
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arrayPossibleMovies.RemoveAt(i);
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for( int i=0; i<4 && arrayPossibleMovies.GetSize()>0; i++ )
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{
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int index = rand() % arrayPossibleMovies.GetSize();
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@@ -349,8 +355,7 @@ void Background::Update( float fDeltaTime )
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if( DangerVisible() )
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{
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m_sprDangerBackground.Update( fDeltaTime );
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m_sprDanger.Update( fDeltaTime );
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m_BGADanger.Update( fDeltaTime );
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}
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else
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{
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@@ -385,8 +390,7 @@ void Background::DrawPrimitives()
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if( DangerVisible() )
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{
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m_sprDangerBackground.Draw();
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m_sprDanger.Draw();
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m_BGADanger.Draw();
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}
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else
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{
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