update registration for various types
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@@ -12,9 +12,6 @@
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#include "Style.h"
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#include "XmlFile.h"
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// lua start
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LUA_REGISTER_CLASS( DifficultyMeter )
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// lua end
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REGISTER_ACTOR_CLASS( DifficultyMeter );
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@@ -255,6 +252,57 @@ void DifficultyMeter::SetInternal( int iMeter, Difficulty dc, const CString &sDi
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m_textMeter.PlayCommand( sDifficultyCommand );
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}
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// lua start
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#include "LuaBinding.h"
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template<class T>
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class LunaDifficultyMeter : public Luna<T>
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{
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public:
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LunaDifficultyMeter() { LUA->Register( Register ); }
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static int Load( T* p, lua_State *L ) { p->Load( SArg(1) ); return 0; }
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static int SetFromMeterAndDifficulty( T* p, lua_State *L ) { p->SetFromMeterAndDifficulty( IArg(1), (Difficulty)IArg(2) ); return 0; }
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static int SetFromSteps( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) )
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{
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p->SetFromSteps( NULL );
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}
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else
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{
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Steps *pS = Luna<Steps>::check(L,1);
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p->SetFromSteps( pS );
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}
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return 0;
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}
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static int SetFromTrail( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) )
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{
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p->SetFromTrail( NULL );
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}
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else
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{
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Trail *pT = Luna<Trail>::check(L,1);
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p->SetFromTrail( pT );
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}
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return 0;
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}
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static void Register(lua_State *L)
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{
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ADD_METHOD( Load )
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ADD_METHOD( SetFromMeterAndDifficulty )
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ADD_METHOD( SetFromSteps )
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ADD_METHOD( SetFromTrail )
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( DifficultyMeter, ActorFrame )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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