Fixed join message folding
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@@ -221,10 +221,15 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
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GAMESTATE->m_bSideIsJoined[pn] = true;
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GAMESTATE->m_bSideIsJoined[pn] = true;
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SCREENMAN->RefreshCreditsMessages();
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SCREENMAN->RefreshCreditsMessages();
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m_soundSelect.Play();
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m_soundSelect.Play();
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m_sprJoinMessage[pn].SetState( p+NUM_PLAYERS );
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if( FOLD_ON_JOIN )
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{
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m_sprJoinMessage[pn].BeginTweening( 0.25f );
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m_sprJoinMessage[pn].BeginTweening( 0.25f );
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m_sprJoinMessage[pn].SetTweenZoomY( 0 );
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m_sprJoinMessage[pn].SetTweenZoomY( 0 );
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m_sprJoinFrame[pn].BeginTweening( 0.25f );
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m_sprJoinFrame[pn].BeginTweening( 0.25f );
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m_sprJoinFrame[pn].SetTweenZoomY( 0 );
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m_sprJoinFrame[pn].SetTweenZoomY( 0 );
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}
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bool bBothSidesJoined = true;
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bool bBothSidesJoined = true;
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for( int p=0; p<NUM_PLAYERS; p++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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