From c90f2582746265dd2292aee494a4c7febf46d0b1 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Mon, 30 Sep 2002 17:02:29 +0000 Subject: [PATCH] Fixed join message folding --- stepmania/src/ScreenEz2SelectPlayer.cpp | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/stepmania/src/ScreenEz2SelectPlayer.cpp b/stepmania/src/ScreenEz2SelectPlayer.cpp index 7bc47a5d24..fd05245b75 100644 --- a/stepmania/src/ScreenEz2SelectPlayer.cpp +++ b/stepmania/src/ScreenEz2SelectPlayer.cpp @@ -221,10 +221,15 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn ) GAMESTATE->m_bSideIsJoined[pn] = true; SCREENMAN->RefreshCreditsMessages(); m_soundSelect.Play(); - m_sprJoinMessage[pn].BeginTweening( 0.25f ); - m_sprJoinMessage[pn].SetTweenZoomY( 0 ); - m_sprJoinFrame[pn].BeginTweening( 0.25f ); - m_sprJoinFrame[pn].SetTweenZoomY( 0 ); + m_sprJoinMessage[pn].SetState( p+NUM_PLAYERS ); + + if( FOLD_ON_JOIN ) + { + m_sprJoinMessage[pn].BeginTweening( 0.25f ); + m_sprJoinMessage[pn].SetTweenZoomY( 0 ); + m_sprJoinFrame[pn].BeginTweening( 0.25f ); + m_sprJoinFrame[pn].SetTweenZoomY( 0 ); + } bool bBothSidesJoined = true; for( int p=0; p