Fixed join message folding

This commit is contained in:
Chris Danford
2002-09-30 17:02:29 +00:00
parent 6ba1963fbe
commit c90f258274
+9 -4
View File
@@ -221,10 +221,15 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
GAMESTATE->m_bSideIsJoined[pn] = true;
SCREENMAN->RefreshCreditsMessages();
m_soundSelect.Play();
m_sprJoinMessage[pn].BeginTweening( 0.25f );
m_sprJoinMessage[pn].SetTweenZoomY( 0 );
m_sprJoinFrame[pn].BeginTweening( 0.25f );
m_sprJoinFrame[pn].SetTweenZoomY( 0 );
m_sprJoinMessage[pn].SetState( p+NUM_PLAYERS );
if( FOLD_ON_JOIN )
{
m_sprJoinMessage[pn].BeginTweening( 0.25f );
m_sprJoinMessage[pn].SetTweenZoomY( 0 );
m_sprJoinFrame[pn].BeginTweening( 0.25f );
m_sprJoinFrame[pn].SetTweenZoomY( 0 );
}
bool bBothSidesJoined = true;
for( int p=0; p<NUM_PLAYERS; p++ )