Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.

This commit is contained in:
Kevin Slaughter
2003-02-12 06:25:51 +00:00
parent d4d133286b
commit c8745d1b47
13 changed files with 238 additions and 71 deletions
+13
View File
@@ -144,6 +144,19 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
if( m_bWaitingForPress ) // we're going to map an input
{
//MAKE SURE F1 AND LCTRL CANNOT BE USED! THESE ARE PREDEFINED IN STEPMANIA.CPP
if ( DeviceI.button == SDLK_LCTRL || DeviceI.button == SDLK_F1 )
{
m_textError.SetText( "F1 & Left-Control are system keys, and cannot be mapped." );
SOUNDMAN->PlayOnce( THEME->GetPathTo( "sounds","menu invalid" ) );
m_textError.StopTweening();
m_textError.SetDiffuse( RageColor(0,1,0,1) );
m_textError.BeginTweening( 3 );
m_textError.BeginTweening( 1 );
m_textError.SetTweenDiffuse( RageColor(0,1,0,0) );
return;
}
// ignore joystick D-Pad presses if the user has set their pref.
if( PREFSMAN->m_bIgnoreJoyAxes &&
DEVICE_JOY1 <= DeviceI.device && DeviceI.device <= DEVICE_JOY4 &&