Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
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@@ -101,19 +101,7 @@ void Screen::Input( const DeviceInput& DeviceI, const InputEventType type, const
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void Screen::MenuCoin( PlayerNumber pn )
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{
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switch( PREFSMAN->m_CoinMode )
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{
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case PrefsManager::COIN_PAY:
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GAMESTATE->m_iCoins++;
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SCREENMAN->RefreshCreditsMessages();
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// fall through
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case PrefsManager::COIN_HOME:
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case PrefsManager::COIN_FREE:
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","insert coin") );
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break;
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default:
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ASSERT(0);
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}
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// This is now handled globally by Stepmania.cpp -- Miryokuteki
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}
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void Screen::SendScreenMessage( const ScreenMessage SM, float fDelay )
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