Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.

This commit is contained in:
Kevin Slaughter
2003-02-12 06:25:51 +00:00
parent d4d133286b
commit c8745d1b47
13 changed files with 238 additions and 71 deletions
+1 -13
View File
@@ -101,19 +101,7 @@ void Screen::Input( const DeviceInput& DeviceI, const InputEventType type, const
void Screen::MenuCoin( PlayerNumber pn )
{
switch( PREFSMAN->m_CoinMode )
{
case PrefsManager::COIN_PAY:
GAMESTATE->m_iCoins++;
SCREENMAN->RefreshCreditsMessages();
// fall through
case PrefsManager::COIN_HOME:
case PrefsManager::COIN_FREE:
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","insert coin") );
break;
default:
ASSERT(0);
}
// This is now handled globally by Stepmania.cpp -- Miryokuteki
}
void Screen::SendScreenMessage( const ScreenMessage SM, float fDelay )