MessageToString -> MessageIDToString

This commit is contained in:
Glenn Maynard
2006-11-14 04:26:38 +00:00
parent 174f0c16fa
commit c86c218522
4 changed files with 12 additions and 13 deletions
+4 -4
View File
@@ -199,7 +199,7 @@ void MessageManager::Subscribe( IMessageSubscriber* pSubscriber, const RString&
void MessageManager::Subscribe( IMessageSubscriber* pSubscriber, MessageID m )
{
Subscribe( pSubscriber, MessageToString(m) );
Subscribe( pSubscriber, MessageIDToString(m) );
}
void MessageManager::Unsubscribe( IMessageSubscriber* pSubscriber, const RString& sMessage )
@@ -214,7 +214,7 @@ void MessageManager::Unsubscribe( IMessageSubscriber* pSubscriber, const RString
void MessageManager::Unsubscribe( IMessageSubscriber* pSubscriber, MessageID m )
{
Unsubscribe( pSubscriber, MessageToString(m) );
Unsubscribe( pSubscriber, MessageIDToString(m) );
}
void MessageManager::Broadcast( const Message &msg ) const
@@ -240,7 +240,7 @@ void MessageManager::Broadcast( const RString& sMessage ) const
void MessageManager::Broadcast( MessageID m ) const
{
Broadcast( MessageToString(m) );
Broadcast( MessageIDToString(m) );
}
void IMessageSubscriber::ClearMessages( const RString sMessage )
@@ -267,7 +267,7 @@ void MessageSubscriber::SubscribeToMessage( const RString &sMessageName )
void MessageSubscriber::SubscribeToMessage( MessageID message )
{
MESSAGEMAN->Subscribe( this, message );
m_vsSubscribedTo.push_back( MessageToString(message) );
m_vsSubscribedTo.push_back( MessageIDToString(message) );
}
void MessageSubscriber::UnsubscribeAll()
+2 -3
View File
@@ -134,7 +134,6 @@ enum MessageID
MessageID_Invalid
};
const RString& MessageIDToString( MessageID m );
#define MessageToString MessageIDToString
struct Message
{
@@ -225,7 +224,7 @@ private:
public:
explicit BroadcastOnChange( MessageID m ) { mSendWhenChanged = m; }
const T Get() const { return val; }
void Set( T t ) { val = t; MESSAGEMAN->Broadcast( MessageToString(mSendWhenChanged) ); }
void Set( T t ) { val = t; MESSAGEMAN->Broadcast( MessageIDToString(mSendWhenChanged) ); }
operator T () const { return val; }
bool operator == ( const T &other ) const { return val == other; }
bool operator != ( const T &other ) const { return val != other; }
@@ -258,7 +257,7 @@ private:
public:
explicit BroadcastOnChangePtr( MessageID m ) { mSendWhenChanged = m; val = NULL; }
T* Get() const { return val; }
void Set( T* t ) { val = t; if(MESSAGEMAN) MESSAGEMAN->Broadcast( MessageToString(mSendWhenChanged) ); }
void Set( T* t ) { val = t; if(MESSAGEMAN) MESSAGEMAN->Broadcast( MessageIDToString(mSendWhenChanged) ); }
/* This is only intended to be used for setting temporary values; always
* restore the original value when finished, so listeners don't get confused
* due to missing a message. */
+5 -5
View File
@@ -453,13 +453,13 @@ public:
m_ppStepsToFill = &GAMESTATE->m_pCurSteps[0];
m_pDifficultyToFill = &GAMESTATE->m_PreferredDifficulty[0];
m_pst = &GAMESTATE->m_stEdit;
m_vsReloadRowMessages.push_back( MessageToString(Message_EditStepsTypeChanged) );
m_vsReloadRowMessages.push_back( MessageIDToString(Message_EditStepsTypeChanged) );
}
else if( sParam == "EditSourceSteps" )
{
m_ppStepsToFill = &GAMESTATE->m_pEditSourceSteps;
m_pst = &GAMESTATE->m_stEditSource;
m_vsReloadRowMessages.push_back( MessageToString(Message_EditSourceStepsTypeChanged) );
m_vsReloadRowMessages.push_back( MessageIDToString(Message_EditSourceStepsTypeChanged) );
if( GAMESTATE->m_pCurSteps[0].Get() != NULL )
m_Def.m_vEnabledForPlayers.clear(); // hide row
}
@@ -473,7 +473,7 @@ public:
m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
m_Def.m_bExportOnChange = true;
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
m_vsReloadRowMessages.push_back( MessageToString(Message_CurrentSongChanged) );
m_vsReloadRowMessages.push_back( MessageIDToString(Message_CurrentSongChanged) );
m_vDifficulties.clear();
m_vSteps.clear();
@@ -1134,8 +1134,8 @@ public:
else if( sParam == "EditSourceStepsType" )
{
m_pstToFill = &GAMESTATE->m_stEditSource;
m_vsReloadRowMessages.push_back( MessageToString(Message_CurrentStepsP1Changed) );
m_vsReloadRowMessages.push_back( MessageToString(Message_EditStepsTypeChanged) );
m_vsReloadRowMessages.push_back( MessageIDToString(Message_CurrentStepsP1Changed) );
m_vsReloadRowMessages.push_back( MessageIDToString(Message_EditStepsTypeChanged) );
if( GAMESTATE->m_pCurSteps[0].Get() != NULL )
m_Def.m_vEnabledForPlayers.clear(); // hide row
}
+1 -1
View File
@@ -43,7 +43,7 @@ void ScreenUnlockBrowse::BeginScreen()
{
ScreenSelectMaster::BeginScreen();
HandleMessage( Message(MessageToString(Message_MenuSelectionChanged)) );
HandleMessage( Message(MessageIDToString(Message_MenuSelectionChanged)) );
}
void ScreenUnlockBrowse::MenuStart( const InputEventPlus &input )