handle language tags in files for translations

This commit is contained in:
Glenn Maynard
2005-11-03 18:11:40 +00:00
parent cfed90cfec
commit c85965d054
+49
View File
@@ -370,6 +370,25 @@ CString ThemeManager::GetThemeDirFromName( const CString &sThemeName )
return THEMES_DIR + sThemeName + "/";
}
struct CompareLanguageTag
{
CString m_sLanguageString;
CompareLanguageTag( const CString &sLang )
{
m_sLanguageString = CString("(lang ") + sLang + ")";
LOG->Trace( "try \"%s\"", sLang.c_str() );
m_sLanguageString.ToLower();
}
bool operator()( const CString &sFile ) const
{
CString sLower( sFile );
sLower.ToLower();
size_t iPos = sLower.find( m_sLanguageString );
return iPos != CString::npos;
}
};
CString ThemeManager::GetPathToRaw( const CString &sThemeName_, ElementCategory category, const CString &sClassName_, const CString &sElement_ )
{
/* Ugly: the parameters to this function may be a reference into g_vThemes, or something
@@ -444,6 +463,36 @@ try_element_again:
if( asElementPaths.size() == 0 )
return NULL; // This isn't fatal.
/*
* If there's more than one result, check for language tags. For example,
*
* ScreenCompany graphic (lang English).png
* ScreenCompany graphic (lang French).png
*
* We still want to warn for ambiguous results. Use std::unique to filter
* files with the current language tag to the top.
*/
if( asElementPaths.size() > 1 )
{
vector<CString>::iterator it =
partition( asElementPaths.begin(), asElementPaths.end(), CompareLanguageTag(m_sCurLanguage) );
int iDist = distance( asElementPaths.begin(), it );
if( iDist == 0 )
{
/* We didn't find any for the current language. Try BASE_LANGUAGE. */
it = partition( asElementPaths.begin(), asElementPaths.end(), CompareLanguageTag(BASE_LANGUAGE) );
iDist = distance( asElementPaths.begin(), it );
}
/* If there's more than one match (or no language matches), warn about it below.
* If "ignore" is picked, then it'll default to the first entry, so it'll still
* use a preferred language match if there were any (since partition() put them
* at the top). */
if( iDist == 1 )
asElementPaths.erase( it, asElementPaths.end() );
}
if( asElementPaths.size() > 1 )
{
FlushDirCache();