avoid global ThemeMetric<apActorCommands>
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@@ -420,15 +420,20 @@ StartX=0
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StartY=-136
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SpacingX=0
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SpacingY=28
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GainFocusGroupCommand=stoptweening;linear,0.2;x,-40
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LoseFocusGroupCommand=stoptweening;linear,0.2;x,0
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GainFocusItemCommand=glowshift;effectperiod,0.5
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LoseFocusItemCommand=stopeffect
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HideItemCommand=linear,0.2;diffusealpha,0
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ShowItemCommand=stoptweening;linear,0.2;diffusealpha,1;zoom,1.0;
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ButtonFrameGainFocusCommand=stoptweening;linear,0.2;x,-40
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ButtonFrameLoseFocusCommand=stoptweening;linear,0.2;x,0
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ButtonGainFocusCommand=glowshift;effectperiod,0.5
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ButtonLoseFocusCommand=stopeffect
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LabelGainFocusCommand=glowshift;effectperiod,0.5
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LabelLoseFocusCommand=stopeffect
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ButtonHideItemCommand=linear,0.2;diffusealpha,0
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ButtonShowItemCommand=stoptweening;linear,0.2;diffusealpha,1;zoom,1.0;
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LabelHideItemCommand=linear,0.2;diffusealpha,0
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LabelShowItemCommand=stoptweening;linear,0.2;diffusealpha,1;zoom,1.0;
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# This just selects the type of tweening used for scrolling the list; it shouldn't actually
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# queue any commands.
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ScrollTweenCommand=stoptweening;linear,0.2;
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FrameScrollTweenCommand=stoptweening;linear,0.2;
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[MusicList]
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NumColumns=4
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+17
-20
@@ -4,6 +4,7 @@
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#include "SongManager.h"
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#include "RageLog.h"
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#include "ThemeMetric.h"
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#include "ActorUtil.h"
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/* If this actor is used anywhere other than SelectGroup, we
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* can add a setting that changes which metric group we pull
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@@ -12,13 +13,6 @@ static const ThemeMetric<float> START_X ("GroupList","StartX");
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static const ThemeMetric<float> START_Y ("GroupList","StartY");
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static const ThemeMetric<float> SPACING_X ("GroupList","SpacingX");
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static const ThemeMetric<float> SPACING_Y ("GroupList","SpacingY");
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static const ThemeMetric<apActorCommands> SCROLL_TWEEN_COMMAND ("GroupList","ScrollTweenCommand");
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static const ThemeMetric<apActorCommands> GAIN_FOCUS_ITEM_COMMAND ("GroupList","GainFocusItemCommand");
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static const ThemeMetric<apActorCommands> LOSE_FOCUS_ITEM_COMMAND ("GroupList","LoseFocusItemCommand");
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static const ThemeMetric<apActorCommands> GAIN_FOCUS_GROUP_COMMAND ("GroupList","GainFocusGroupCommand");
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static const ThemeMetric<apActorCommands> LOSE_FOCUS_GROUP_COMMAND ("GroupList","LoseFocusGroupCommand");
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static const ThemeMetric<apActorCommands> HIDE_ITEM_COMMAND ("GroupList","HideItemCommand");
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static const ThemeMetric<apActorCommands> SHOW_ITEM_COMMAND ("GroupList","ShowItemCommand");
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const int MAX_GROUPS_ONSCREEN = 7;
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@@ -48,13 +42,23 @@ void GroupList::Load( const vector<RString>& asGroupNames )
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{
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m_asLabels = asGroupNames;
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m_Frame.SetName( "Frame" );
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this->AddChild( &m_Frame );
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ActorUtil::LoadAllCommands( m_Frame, "GroupList" );
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for( unsigned i=0; i < m_asLabels.size(); i++ )
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{
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Sprite *button = new Sprite;
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button->SetName( "Button" );
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ActorUtil::LoadAllCommands( *button, "GroupList" );
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BitmapText *label = new BitmapText;
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label->SetName( "Label" );
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ActorUtil::LoadAllCommands( *label, "GroupList" );
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ActorFrame *frame = new ActorFrame;
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frame->SetName( "ButtonFrame" );
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ActorUtil::LoadAllCommands( *frame, "GroupList" );
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m_sprButtons.push_back( button );
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m_textLabels.push_back( label );
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@@ -105,16 +109,14 @@ void GroupList::ResetTextSize( int i )
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void GroupList::BeforeChange()
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{
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m_sprButtons[m_iSelection]->RunCommands( LOSE_FOCUS_ITEM_COMMAND );
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m_textLabels[m_iSelection]->RunCommands( LOSE_FOCUS_ITEM_COMMAND );
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m_ButtonFrames[m_iSelection]->RunCommands( LOSE_FOCUS_GROUP_COMMAND );
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m_ButtonFrames[m_iSelection]->PlayCommand( "LoseFocus" );
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}
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void GroupList::AfterChange()
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{
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m_Frame.StopTweening();
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m_Frame.RunCommands( SCROLL_TWEEN_COMMAND );
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m_Frame.PlayCommand( "ScrollTween" );
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m_Frame.SetY( -m_iTop*SPACING_Y );
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for( int i=0; i < (int) m_asLabels.size(); i++ )
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@@ -124,22 +126,18 @@ void GroupList::AfterChange()
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if( IsHidden && !WasHidden )
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{
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m_sprButtons[i]->RunCommands( HIDE_ITEM_COMMAND );
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m_textLabels[i]->RunCommands( HIDE_ITEM_COMMAND );
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m_ButtonFrames[i]->PlayCommand( "HideItem" );
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}
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else if( !IsHidden && WasHidden )
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{
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m_sprButtons[i]->RunCommands( SHOW_ITEM_COMMAND );
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m_textLabels[i]->RunCommands( SHOW_ITEM_COMMAND );
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m_ButtonFrames[i]->PlayCommand( "ShowItem" );
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ResetTextSize( i );
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}
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m_bHidden[i] = IsHidden;
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}
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m_sprButtons[m_iSelection]->RunCommands( GAIN_FOCUS_ITEM_COMMAND );
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m_textLabels[m_iSelection]->RunCommands( GAIN_FOCUS_ITEM_COMMAND );
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m_ButtonFrames[m_iSelection]->RunCommands( GAIN_FOCUS_GROUP_COMMAND );
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m_ButtonFrames[m_iSelection]->PlayCommand( "GainFocus" );
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}
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void GroupList::Up()
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@@ -206,8 +204,7 @@ void GroupList::TweenOnScreen()
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/* If this item isn't visible, hide it and skip tweens. */
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if( !ItemIsOnScreen(i) )
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{
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m_sprButtons[i]->RunCommands( HIDE_ITEM_COMMAND );
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m_textLabels[i]->RunCommands( HIDE_ITEM_COMMAND );
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m_ButtonFrames[i]->PlayCommand( "HideItem" );
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m_sprButtons[i]->FinishTweening();
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m_textLabels[i]->FinishTweening();
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@@ -4,9 +4,8 @@
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#include "GameState.h"
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#include "ThemeMetric.h"
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#include "song.h"
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#include "ActorUtil.h"
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static ThemeMetric<apActorCommands> IN_COMMAND ("LyricDisplay","InCommand");
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static ThemeMetric<apActorCommands> OUT_COMMAND ("LyricDisplay","OutCommand");
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static ThemeMetric<float> IN_LENGTH ("LyricDisplay","InLength");
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static ThemeMetric<float> OUT_LENGTH ("LyricDisplay","OutLength");
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static ThemeMetric<RageColor> WIPE_DIM_FACTOR ("LyricDisplay","WipeDimFactor");
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@@ -15,6 +14,8 @@ LyricDisplay::LyricDisplay()
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{
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for( int i=0; i<2; i++ )
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{
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m_textLyrics[i].SetName( "Lyric" );
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ActorUtil::LoadAllCommands( m_textLyrics[i], "LyricDisplay" );
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m_textLyrics[i].LoadFromFont( THEME->GetPathF("LyricDisplay","text") );
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m_textLyrics[i].SetDiffuse( RageColor(1,1,1,1) );
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this->AddChild( &m_textLyrics[i] );
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@@ -100,14 +101,14 @@ void LyricDisplay::Update( float fDeltaTime )
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m_textLyrics[i].SetCropLeft(0);
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if( i==1 )
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m_textLyrics[i].SetCropRight(1);
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m_textLyrics[i].RunCommands( IN_COMMAND );
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m_textLyrics[i].PlayCommand( "In" );
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m_textLyrics[i].BeginTweening( fShowLength * 0.75f ); /* sleep */
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if( i==0 )
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m_textLyrics[i].SetCropLeft(1);
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if( i==1 )
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m_textLyrics[i].SetCropRight(0);
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m_textLyrics[i].BeginTweening( fShowLength * 0.25f ); /* sleep */
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m_textLyrics[i].RunCommands( OUT_COMMAND );
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m_textLyrics[i].PlayCommand( "Out" );
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}
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m_iCurLyricNumber++;
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