Update to new syntax.

This commit is contained in:
Steve Checkoway
2007-07-29 04:02:53 +00:00
parent c67987bac0
commit c7da72905b
@@ -1,7 +1,8 @@
return Def.ActorFrame { return Def.ActorFrame {
LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Ready Receptor") ) .. { LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Ready Receptor") ) .. {
Frame0000=2; Frames = {
Delay0000=1; { Frame = 2; Delay = 1; };
};
InitCommand=cmd(playcommand, "Set"); InitCommand=cmd(playcommand, "Set");
GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set"); GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set");
@@ -9,12 +10,11 @@ return Def.ActorFrame {
}; };
LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Go Receptor") ) .. { LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Go Receptor") ) .. {
Frame0000=0; Frames = {
Delay0000=0.1; { Frame = 0; };
Frame0001=1; { Frame = 1; Delay = 0.8; };
Delay0001=0.8; { Frame = 2; };
Frame0002=0; };
Delay0002=0.1;
InitCommand=cmd(playcommand, "Set"); InitCommand=cmd(playcommand, "Set");
GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set"); GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set");