Update to new syntax.
This commit is contained in:
@@ -1,7 +1,8 @@
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return Def.ActorFrame {
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return Def.ActorFrame {
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LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Ready Receptor") ) .. {
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LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Ready Receptor") ) .. {
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Frame0000=2;
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Frames = {
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Delay0000=1;
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{ Frame = 2; Delay = 1; };
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};
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InitCommand=cmd(playcommand, "Set");
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InitCommand=cmd(playcommand, "Set");
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GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set");
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GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set");
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@@ -9,12 +10,11 @@ return Def.ActorFrame {
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};
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};
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LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Go Receptor") ) .. {
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LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Go Receptor") ) .. {
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Frame0000=0;
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Frames = {
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Delay0000=0.1;
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{ Frame = 0; };
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Frame0001=1;
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{ Frame = 1; Delay = 0.8; };
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Delay0001=0.8;
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{ Frame = 2; };
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Frame0002=0;
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};
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Delay0002=0.1;
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InitCommand=cmd(playcommand, "Set");
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InitCommand=cmd(playcommand, "Set");
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GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set");
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GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set");
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