Merge branch 'stepmania:5_1-new' into beta

This commit is contained in:
teejusb
2022-01-21 00:11:53 -08:00
committed by GitHub
6 changed files with 333 additions and 136 deletions
+3
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@@ -206,6 +206,7 @@ list(APPEND SMDATA_ARCH_LIGHTS_HPP "arch/Lights/LightsDriver.h"
list(APPEND SMDATA_ARCH_LIGHTS_SRC "arch/Lights/LightsDriver_SextetStream.cpp")
list(APPEND SMDATA_ARCH_LIGHTS_HPP "arch/Lights/LightsDriver_SextetStream.h")
list(APPEND SMDATA_ARCH_LIGHTS_HPP "arch/Lights/SextetUtils.h")
# TODO: Confirm if Apple can use the export.
if(NOT APPLE)
@@ -214,10 +215,12 @@ if(NOT APPLE)
if(WIN32)
list(APPEND SMDATA_ARCH_LIGHTS_SRC
"arch/Lights/LightsDriver_Win32Serial.cpp"
"arch/Lights/LightsDriver_Win32Parallel.cpp"
"arch/Lights/LightsDriver_PacDrive.cpp")
list(APPEND SMDATA_ARCH_LIGHTS_HPP
"arch/Lights/LightsDriver_Win32Parallel.h"
"arch/Lights/LightsDriver_Win32Serial.h"
"arch/Lights/LightsDriver_PacDrive.cpp")
if(WITH_MINIMAID)
list(APPEND SMDATA_ARCH_LIGHTS_SRC
+4 -1
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@@ -244,7 +244,8 @@ InputHandler += arch/InputHandler/InputHandler_MonkeyKeyboard.cpp arch/InputHand
Lights += arch/Lights/LightsDriver_Export.cpp arch/Lights/LightsDriver_Export.h \
arch/Lights/LightsDriver_SystemMessage.cpp arch/Lights/LightsDriver_SystemMessage.h \
arch/Lights/LightsDriver_SextetStream.cpp arch/Lights/LightsDriver_SextetStream.h
arch/Lights/LightsDriver_SextetStream.cpp arch/Lights/LightsDriver_SextetStream.h \
arch/Lights/SextetUtils.h
LoadingWindow += arch/LoadingWindow/LoadingWindow_Null.h
@@ -395,6 +396,8 @@ if WINDOWS
arch/InputHandler/InputHandler_Win32_Pump.cpp arch/InputHandler/InputHandler_Win32_Pump.h \
arch/InputHandler/InputHandler_Win32_RTIO.cpp arch/InputHandler/InputHandler_Win32_RTIO.h
Lights += arch/Lights/LightsDriver_Win32Serial.cpp arch/Lights/LightsDriver_Win32Serial.h
Sound += arch/Sound/RageSoundDriver_DSound_Software.cpp arch/Sound/RageSoundDriver_DSound_Software.h \
arch/Sound/DSoundHelpers.cpp arch/Sound/DSoundHelpers.h \
arch/Sound/RageSoundDriver_WaveOut.cpp arch/Sound/RageSoundDriver_WaveOut.h
+1 -135
View File
@@ -3,146 +3,12 @@
#include "PrefsManager.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "SextetUtils.h"
#include <cstring>
using namespace std;
// Number of printable characters used to encode lights
static const size_t CABINET_SEXTET_COUNT = 1;
static const size_t CONTROLLER_SEXTET_COUNT = 6;
// Number of bytes to contain the full pack and a trailing LF
static const size_t FULL_SEXTET_COUNT = CABINET_SEXTET_COUNT + (NUM_GameController * CONTROLLER_SEXTET_COUNT) + 1;
// Serialization routines
// Encodes the low 6 bits of a byte as a printable, non-space ASCII
// character (i.e., within the range 0x21-0x7E) such that the low 6 bits of
// the character are the same as the input.
inline uint8_t printableSextet(uint8_t data)
{
// Maps the 6-bit value into the range 0x30-0x6F, wrapped in such a way
// that the low 6 bits of the result are the same as the data (so
// decoding is trivial).
//
// 00nnnn -> 0100nnnn (0x4n)
// 01nnnn -> 0101nnnn (0x5n)
// 10nnnn -> 0110nnnn (0x6n)
// 11nnnn -> 0011nnnn (0x3n)
// Put another way, the top 4 bits H of the output are determined from
// the top two bits T of the input like so:
// H = ((T + 1) mod 4) + 3
return ((data + (uint8_t)0x10) & (uint8_t)0x3F) + (uint8_t)0x30;
}
// Packs 6 booleans into a 6-bit value
inline uint8_t packPlainSextet(bool b0, bool b1, bool b2, bool b3, bool b4, bool b5)
{
return (uint8_t)(
(b0 ? 0x01 : 0) |
(b1 ? 0x02 : 0) |
(b2 ? 0x04 : 0) |
(b3 ? 0x08 : 0) |
(b4 ? 0x10 : 0) |
(b5 ? 0x20 : 0));
}
// Packs 6 booleans into a printable sextet
inline uint8_t packPrintableSextet(bool b0, bool b1, bool b2, bool b3, bool b4, bool b5)
{
return printableSextet(packPlainSextet(b0, b1, b2, b3, b4, b5));
}
// Packs the cabinet lights into a printable sextet and adds it to a buffer
inline size_t packCabinetLights(const LightsState *ls, uint8_t* buffer)
{
buffer[0] = packPrintableSextet(
ls->m_bCabinetLights[LIGHT_MARQUEE_UP_LEFT],
ls->m_bCabinetLights[LIGHT_MARQUEE_UP_RIGHT],
ls->m_bCabinetLights[LIGHT_MARQUEE_LR_LEFT],
ls->m_bCabinetLights[LIGHT_MARQUEE_LR_RIGHT],
ls->m_bCabinetLights[LIGHT_BASS_LEFT],
ls->m_bCabinetLights[LIGHT_BASS_RIGHT]);
return CABINET_SEXTET_COUNT;
}
// Packs the button lights for a controller into 6 printable sextets and
// adds them to a buffer
inline size_t packControllerLights(const LightsState *ls, GameController gc, uint8_t* buffer)
{
// Menu buttons
buffer[0] = packPrintableSextet(
ls->m_bGameButtonLights[gc][GAME_BUTTON_MENULEFT],
ls->m_bGameButtonLights[gc][GAME_BUTTON_MENURIGHT],
ls->m_bGameButtonLights[gc][GAME_BUTTON_MENUUP],
ls->m_bGameButtonLights[gc][GAME_BUTTON_MENUDOWN],
ls->m_bGameButtonLights[gc][GAME_BUTTON_START],
ls->m_bGameButtonLights[gc][GAME_BUTTON_SELECT]);
// Other non-sensors
buffer[1] = packPrintableSextet(
ls->m_bGameButtonLights[gc][GAME_BUTTON_BACK],
ls->m_bGameButtonLights[gc][GAME_BUTTON_COIN],
ls->m_bGameButtonLights[gc][GAME_BUTTON_OPERATOR],
ls->m_bGameButtonLights[gc][GAME_BUTTON_EFFECT_UP],
ls->m_bGameButtonLights[gc][GAME_BUTTON_EFFECT_DOWN],
false);
// Sensors
buffer[2] = packPrintableSextet(
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_01],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_02],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_03],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_04],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_05],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_06]);
buffer[3] = packPrintableSextet(
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_07],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_08],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_09],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_10],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_11],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_12]);
buffer[4] = packPrintableSextet(
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_13],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_14],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_15],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_16],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_17],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_18]);
buffer[5] = packPrintableSextet(
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_19],
false,
false,
false,
false,
false);
return CONTROLLER_SEXTET_COUNT;
}
inline size_t packLine(uint8_t * buffer, const LightsState* ls)
{
size_t index = 0;
index += packCabinetLights(ls, &(buffer[index]));
FOREACH_ENUM(GameController, gc)
{
index += packControllerLights(ls, gc, &(buffer[index]));
}
// Terminate with LF
buffer[index++] = 0xA;
return index;
}
// Private members/methods are kept out of the header using an opaque pointer `_impl`.
// Google "pimpl idiom" for an explanation of what's going on and why it is (or might be) useful.
@@ -0,0 +1,110 @@
#include "global.h"
#include "LightsDriver_Win32Serial.h"
#include "windows.h"
#include "RageUtil.h"
REGISTER_LIGHTS_DRIVER_CLASS(Win32Serial);
static Preference<RString> g_sLightsComPort("LightsComPort", "COM54");
HANDLE serialPort;
LightsDriver_Win32Serial::LightsDriver_Win32Serial()
{
// Ensure a non-match the first time
lastOutput[0] = 0;
RString sComPort = g_sLightsComPort.Get();
serialPort = CreateFile(RString("\\\\.\\").append(sComPort).c_str(),
GENERIC_WRITE,
0,
NULL,
OPEN_EXISTING,
0,
NULL);
if (serialPort == INVALID_HANDLE_VALUE) {
MessageBox(nullptr, "Could not find a device on the configured COM port.", "ERROR", MB_OK);
return;
}
DCB dcb_serial_params = { 0 };
dcb_serial_params.DCBlength = sizeof(dcb_serial_params);
if (GetCommState(serialPort, &dcb_serial_params) == 0) {
MessageBox(nullptr, "Could not connect to a device on the configured COM port.", "ERROR", MB_OK);
return;
}
dcb_serial_params.BaudRate = CBR_115200; // Setting BaudRate = 115200
dcb_serial_params.ByteSize = 8; // Setting ByteSize = 8
dcb_serial_params.StopBits = ONESTOPBIT;// Setting StopBits = 1
dcb_serial_params.Parity = NOPARITY; // Setting Parity = None
if (SetCommState(serialPort, &dcb_serial_params) == 0) {
MessageBox(nullptr, "Could not setup the device parameters on the configured COM port.", "ERROR", MB_OK);
return;
}
COMMTIMEOUTS timeouts = { 0 };
timeouts.ReadIntervalTimeout = 50; // in milliseconds
timeouts.ReadTotalTimeoutConstant = 50; // in milliseconds
timeouts.ReadTotalTimeoutMultiplier = 10; // in milliseconds
timeouts.WriteTotalTimeoutConstant = 50; // in milliseconds
timeouts.WriteTotalTimeoutMultiplier = 10; // in milliseconds
if (SetCommTimeouts(serialPort, &timeouts) == 0) {
MessageBox(nullptr, "Could not set the device timeouts on the configured COM port.", "ERROR", MB_OK);
return;
}
}
LightsDriver_Win32Serial::~LightsDriver_Win32Serial()
{
CloseHandle(serialPort);
}
void LightsDriver_Win32Serial::Set(const LightsState* ls)
{
if (serialPort != INVALID_HANDLE_VALUE) {
uint8_t buffer[FULL_SEXTET_COUNT];
packLine(buffer, ls);
// Only write if the message has changed since the last write.
if (memcmp(buffer, lastOutput, FULL_SEXTET_COUNT) != 0)
{
DWORD bytesWritten = 0;
WriteFile(serialPort, buffer, FULL_SEXTET_COUNT, &bytesWritten, NULL);
// Remember last message
memcpy(lastOutput, buffer, FULL_SEXTET_COUNT);
}
}
}
/*
* (c) 2020 Skogaby <skogabyskogaby@gmail.com>
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
@@ -0,0 +1,48 @@
#ifndef LightsDriver_SextetStream_H
#define LightsDriver_SextetStream_H
/*
* `LightsDriver_Win32Serial` (abstract): Streams the light data (in
* ASCII-safe sextets) to a pre-configure serial port. The protocol
* of the messages sent follows the same protocol as the SextetStream
* lights driver, but it sent to serial instead of a FIFO or pipe.
*/
#include "LightsDriver.h"
#include "SextetUtils.h"
class LightsDriver_Win32Serial : public LightsDriver
{
protected:
uint8_t lastOutput[FULL_SEXTET_COUNT];
public:
LightsDriver_Win32Serial();
virtual ~LightsDriver_Win32Serial();
virtual void Set(const LightsState* ls);
};
#endif
/*
* Copyright © 2020 Skogaby <skogabyskogaby@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit
* persons to whom the Software is furnished to do so, subject to the
* following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
* NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+167
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@@ -0,0 +1,167 @@
#ifndef SextetUtils_H
#define SextetUtils_H
#include "LightsDriver.h"
/*
* Utility functions that both `LightsDriver_Win32Serial` and `LightsDriver_SextetStream`
* take advantage of, in order to encode the lights data into a common format.
*/
// Number of printable characters used to encode lights
static const size_t CABINET_SEXTET_COUNT = 1;
static const size_t CONTROLLER_SEXTET_COUNT = 6;
// Number of bytes to contain the full pack and a trailing LF
static const size_t FULL_SEXTET_COUNT = CABINET_SEXTET_COUNT + (NUM_GameController * CONTROLLER_SEXTET_COUNT) + 1;
// Serialization routines
// Encodes the low 6 bits of a byte as a printable, non-space ASCII
// character (i.e., within the range 0x21-0x7E) such that the low 6 bits of
// the character are the same as the input.
inline uint8_t printableSextet(uint8_t data)
{
// Maps the 6-bit value into the range 0x30-0x6F, wrapped in such a way
// that the low 6 bits of the result are the same as the data (so
// decoding is trivial).
//
// 00nnnn -> 0100nnnn (0x4n)
// 01nnnn -> 0101nnnn (0x5n)
// 10nnnn -> 0110nnnn (0x6n)
// 11nnnn -> 0011nnnn (0x3n)
// Put another way, the top 4 bits H of the output are determined from
// the top two bits T of the input like so:
// H = ((T + 1) mod 4) + 3
return ((data + (uint8_t)0x10) & (uint8_t)0x3F) + (uint8_t)0x30;
}
// Packs 6 booleans into a 6-bit value
inline uint8_t packPlainSextet(bool b0, bool b1, bool b2, bool b3, bool b4, bool b5)
{
return (uint8_t)(
(b0 ? 0x01 : 0) |
(b1 ? 0x02 : 0) |
(b2 ? 0x04 : 0) |
(b3 ? 0x08 : 0) |
(b4 ? 0x10 : 0) |
(b5 ? 0x20 : 0));
}
// Packs 6 booleans into a printable sextet
inline uint8_t packPrintableSextet(bool b0, bool b1, bool b2, bool b3, bool b4, bool b5)
{
return printableSextet(packPlainSextet(b0, b1, b2, b3, b4, b5));
}
// Packs the cabinet lights into a printable sextet and adds it to a buffer
inline size_t packCabinetLights(const LightsState* ls, uint8_t* buffer)
{
buffer[0] = packPrintableSextet(
ls->m_bCabinetLights[LIGHT_MARQUEE_UP_LEFT],
ls->m_bCabinetLights[LIGHT_MARQUEE_UP_RIGHT],
ls->m_bCabinetLights[LIGHT_MARQUEE_LR_LEFT],
ls->m_bCabinetLights[LIGHT_MARQUEE_LR_RIGHT],
ls->m_bCabinetLights[LIGHT_BASS_LEFT],
ls->m_bCabinetLights[LIGHT_BASS_RIGHT]);
return CABINET_SEXTET_COUNT;
}
// Packs the button lights for a controller into 6 printable sextets and
// adds them to a buffer
inline size_t packControllerLights(const LightsState* ls, GameController gc, uint8_t* buffer)
{
// Menu buttons
buffer[0] = packPrintableSextet(
ls->m_bGameButtonLights[gc][GAME_BUTTON_MENULEFT],
ls->m_bGameButtonLights[gc][GAME_BUTTON_MENURIGHT],
ls->m_bGameButtonLights[gc][GAME_BUTTON_MENUUP],
ls->m_bGameButtonLights[gc][GAME_BUTTON_MENUDOWN],
ls->m_bGameButtonLights[gc][GAME_BUTTON_START],
ls->m_bGameButtonLights[gc][GAME_BUTTON_SELECT]);
// Other non-sensors
buffer[1] = packPrintableSextet(
ls->m_bGameButtonLights[gc][GAME_BUTTON_BACK],
ls->m_bGameButtonLights[gc][GAME_BUTTON_COIN],
ls->m_bGameButtonLights[gc][GAME_BUTTON_OPERATOR],
ls->m_bGameButtonLights[gc][GAME_BUTTON_EFFECT_UP],
ls->m_bGameButtonLights[gc][GAME_BUTTON_EFFECT_DOWN],
false);
// Sensors
buffer[2] = packPrintableSextet(
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_01],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_02],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_03],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_04],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_05],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_06]);
buffer[3] = packPrintableSextet(
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_07],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_08],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_09],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_10],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_11],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_12]);
buffer[4] = packPrintableSextet(
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_13],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_14],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_15],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_16],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_17],
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_18]);
buffer[5] = packPrintableSextet(
ls->m_bGameButtonLights[gc][GAME_BUTTON_CUSTOM_19],
false,
false,
false,
false,
false);
return CONTROLLER_SEXTET_COUNT;
}
inline size_t packLine(uint8_t* buffer, const LightsState* ls)
{
size_t index = 0;
index += packCabinetLights(ls, &(buffer[index]));
FOREACH_ENUM(GameController, gc)
{
index += packControllerLights(ls, gc, &(buffer[index]));
}
// Terminate with LF
buffer[index++] = 0xA;
return index;
}
#endif
/*
* Copyright © 2014 Peter S. May
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit
* persons to whom the Software is furnished to do so, subject to the
* following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
* NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/