Reduce dependencies, const fix.
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@@ -20,6 +20,7 @@
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#include "RageException.h"
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#include "RageException.h"
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#include "PrefsManager.h"
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#include "PrefsManager.h"
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#include "RageDisplay.h"
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#include "RageDisplay.h"
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#include "RageTexture.h"
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "SDL_utils.h"
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#include "SDL_utils.h"
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#include "ActorUtil.h"
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#include "ActorUtil.h"
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@@ -412,6 +413,14 @@ void Sprite::SetState( int iNewState )
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m_fSecsIntoState = 0.0;
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m_fSecsIntoState = 0.0;
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}
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}
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CString Sprite::GetTexturePath() const
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{
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if( m_pTexture==NULL )
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return "";
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return m_pTexture->GetID().filename;
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}
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void Sprite::SetCustomTextureRect( const RectF &new_texcoord_frect )
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void Sprite::SetCustomTextureRect( const RectF &new_texcoord_frect )
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{
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{
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m_bUsingCustomTexCoords = true;
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m_bUsingCustomTexCoords = true;
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@@ -14,8 +14,9 @@
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#include "Actor.h"
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#include "Actor.h"
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#include "RageUtil.h"
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#include "RageUtil.h"
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#include "RageTexture.h"
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#include "RageTextureID.h"
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class RageTexture;
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class Sprite: public Actor
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class Sprite: public Actor
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{
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{
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@@ -38,7 +39,7 @@ public:
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virtual void SetState( int iNewState );
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virtual void SetState( int iNewState );
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virtual int GetNumStates() { return m_States.size(); };
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virtual int GetNumStates() { return m_States.size(); };
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CString GetTexturePath() { return m_pTexture==NULL ? "" : m_pTexture->GetID().filename; };
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CString GetTexturePath() const;
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void SetCustomTextureRect( const RectF &new_texcoord_frect );
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void SetCustomTextureRect( const RectF &new_texcoord_frect );
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void SetCustomTextureCoords( float fTexCoords[8] );
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void SetCustomTextureCoords( float fTexCoords[8] );
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