do slow loads in ScreenOptions::Init, not ScreenOptions::InitMenu
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@@ -193,6 +193,8 @@ void ScreenOptions::Init()
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m_sprDisqualify[p]->SetDrawOrder( 2 );
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m_sprDisqualify[p]->SetDrawOrder( 2 );
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m_framePage.AddChild( m_sprDisqualify[p] );
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m_framePage.AddChild( m_sprDisqualify[p] );
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}
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}
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m_OptionRowType.Load( m_sName );
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}
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}
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void ScreenOptions::SetOptionIcon( PlayerNumber pn, int iRow, CString sText, GameCommand &gc )
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void ScreenOptions::SetOptionIcon( PlayerNumber pn, int iRow, CString sText, GameCommand &gc )
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@@ -206,8 +208,6 @@ void ScreenOptions::InitMenu( const vector<OptionRowDefinition> &vDefs, const ve
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ASSERT( vDefs.size() == vHands.size() );
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ASSERT( vDefs.size() == vHands.size() );
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m_OptionRowType.Load( m_sName );
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for( unsigned r=0; r<vDefs.size(); r++ ) // foreach row
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for( unsigned r=0; r<vDefs.size(); r++ ) // foreach row
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{
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{
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m_pRows.push_back( new OptionRow(&m_OptionRowType) );
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m_pRows.push_back( new OptionRow(&m_OptionRowType) );
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