uncomment that (oops again)

switch a sound to the title switch sound; that seems to be
particularly problematic
This commit is contained in:
Glenn Maynard
2003-01-11 04:06:29 +00:00
parent 875108d691
commit c75b449611
+3 -3
View File
@@ -50,7 +50,7 @@ ScreenTestSound::ScreenTestSound()
s[4].txt.SetXY(150, 400); s[4].txt.SetXY(150, 400);
s[0].s.Load("Themes/default/Sounds/_common menu music.ogg"); s[0].s.Load("Themes/default/Sounds/_common menu music.ogg");
s[1].s.Load("Themes/default/Sounds/music scroll music.ogg"); s[1].s.Load("Themes/default/Sounds/title menu change.mp3");
s[2].s.Load("Themes/default/Sounds/evaluation extra stage.mp3"); s[2].s.Load("Themes/default/Sounds/evaluation extra stage.mp3");
s[3].s.Load("Themes/default/Sounds/gameplay oni die.mp3"); s[3].s.Load("Themes/default/Sounds/gameplay oni die.mp3");
s[4].s.Load("Themes/default/Sounds/gameplay toasty.mp3"); s[4].s.Load("Themes/default/Sounds/gameplay toasty.mp3");
@@ -108,8 +108,8 @@ void ScreenTestSound::UpdateText(int n)
void ScreenTestSound::Update(float f) void ScreenTestSound::Update(float f)
{ {
// for(int i = 0; i < nsounds; ++i) for(int i = 0; i < nsounds; ++i)
// UpdateText(i); UpdateText(i);
} }
void ScreenTestSound::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) void ScreenTestSound::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )