uncomment that (oops again)
switch a sound to the title switch sound; that seems to be particularly problematic
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@@ -50,7 +50,7 @@ ScreenTestSound::ScreenTestSound()
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s[4].txt.SetXY(150, 400);
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s[0].s.Load("Themes/default/Sounds/_common menu music.ogg");
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s[1].s.Load("Themes/default/Sounds/music scroll music.ogg");
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s[1].s.Load("Themes/default/Sounds/title menu change.mp3");
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s[2].s.Load("Themes/default/Sounds/evaluation extra stage.mp3");
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s[3].s.Load("Themes/default/Sounds/gameplay oni die.mp3");
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s[4].s.Load("Themes/default/Sounds/gameplay toasty.mp3");
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@@ -108,8 +108,8 @@ void ScreenTestSound::UpdateText(int n)
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void ScreenTestSound::Update(float f)
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{
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// for(int i = 0; i < nsounds; ++i)
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// UpdateText(i);
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for(int i = 0; i < nsounds; ++i)
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UpdateText(i);
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}
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void ScreenTestSound::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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