bounds check
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@@ -892,7 +892,7 @@ void Player::HandleStep( int col, const RageTimer &tm )
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if( score == TNS_HIT_MINE )
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{
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if( tn.bKeysound )
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if( tn.bKeysound && tn.iKeysoundIndex < (int) m_vKeysounds.size() )
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m_vKeysounds[tn.iKeysoundIndex].Play();
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else
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m_soundMine.Play();
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@@ -974,7 +974,7 @@ void Player::HandleStep( int col, const RageTimer &tm )
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if( iIndexOverlappingNote != -1 )
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{
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TapNote tn = m_NoteData.GetTapNote( col, iIndexOverlappingNote );
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if( tn.bKeysound )
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if( tn.bKeysound && tn.iKeysoundIndex < (int) m_vKeysounds.size() )
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m_vKeysounds[tn.iKeysoundIndex].Play();
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}
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}
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