break PlayerOptions selection into two screens (is there any other solution?)
add lines for Step selection and Character selection
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@@ -190,3 +190,8 @@ void BPMDisplay::SetBPM( const Song* pSong )
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ASSERT(0);
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}
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}
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void BPMDisplay::DrawPrimitives()
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{
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ActorFrame::DrawPrimitives();
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}
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