s/m_vPassedStageStats/m_vPlayedStageStats/g

This commit is contained in:
Glenn Maynard
2003-09-06 01:37:30 +00:00
parent 5ef82e798b
commit c7358e2cf9
3 changed files with 5 additions and 5 deletions
+3 -3
View File
@@ -92,7 +92,7 @@ void GameState::Reset()
ResetStageStatistics();
SONGMAN->UpdateBest();
m_vPassedStageStats.clear();
m_vPlayedStageStats.clear();
for( p=0; p<NUM_PLAYERS; p++ )
{
@@ -447,9 +447,9 @@ void GameState::GetFinalEvalStatsAndSongs( StageStats& statsOut, vector<Song*>&
// Show stats only for the latest 3 normal songs + passed extra stages
int PassedRegularSongsLeft = 3;
for( int i = (int)GAMESTATE->m_vPassedStageStats.size()-1; i >= 0; --i )
for( int i = (int)GAMESTATE->m_vPlayedStageStats.size()-1; i >= 0; --i )
{
const StageStats &s = GAMESTATE->m_vPassedStageStats[i];
const StageStats &s = GAMESTATE->m_vPlayedStageStats[i];
if( !s.OnePassed() )
continue;
+1 -1
View File
@@ -201,7 +201,7 @@ public:
void ResetStageStatistics(); // Call this when it's time to play a new stage.
vector<StageStats> m_vPassedStageStats; // Only useful in Arcade for final evaluation
vector<StageStats> m_vPlayedStageStats; // Only useful in Arcade for final evaluation
// A song is only inserted here if at least one player passed.
// StageStats are added by the Evaluation screen
+1 -1
View File
@@ -983,7 +983,7 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong;
// save current stage stats
GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats
GAMESTATE->m_vPlayedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats
break;
}
}