From c7358e2cf9bbe9157f8a407348dfdbb45e7aeab3 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 6 Sep 2003 01:37:30 +0000 Subject: [PATCH] s/m_vPassedStageStats/m_vPlayedStageStats/g --- stepmania/src/GameState.cpp | 6 +++--- stepmania/src/GameState.h | 2 +- stepmania/src/ScreenEvaluation.cpp | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 37860ede52..243e1671cd 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -92,7 +92,7 @@ void GameState::Reset() ResetStageStatistics(); SONGMAN->UpdateBest(); - m_vPassedStageStats.clear(); + m_vPlayedStageStats.clear(); for( p=0; p& // Show stats only for the latest 3 normal songs + passed extra stages int PassedRegularSongsLeft = 3; - for( int i = (int)GAMESTATE->m_vPassedStageStats.size()-1; i >= 0; --i ) + for( int i = (int)GAMESTATE->m_vPlayedStageStats.size()-1; i >= 0; --i ) { - const StageStats &s = GAMESTATE->m_vPassedStageStats[i]; + const StageStats &s = GAMESTATE->m_vPlayedStageStats[i]; if( !s.OnePassed() ) continue; diff --git a/stepmania/src/GameState.h b/stepmania/src/GameState.h index 9110b3c2e9..26e799820a 100644 --- a/stepmania/src/GameState.h +++ b/stepmania/src/GameState.h @@ -201,7 +201,7 @@ public: void ResetStageStatistics(); // Call this when it's time to play a new stage. - vector m_vPassedStageStats; // Only useful in Arcade for final evaluation + vector m_vPlayedStageStats; // Only useful in Arcade for final evaluation // A song is only inserted here if at least one player passed. // StageStats are added by the Evaluation screen diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index 3d11bc963a..931860d035 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -983,7 +983,7 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn ) GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong; // save current stage stats - GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats + GAMESTATE->m_vPlayedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats break; } }