Remove empty ctor and dtor. This class has no member variables. It would probably work just as well as a namespace but I don't know how that would interact with lua.
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@@ -2646,15 +2646,6 @@ static Style g_Styles[] =
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#define NUM_STYLES ARRAYSIZE(g_Styles)
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#define NUM_STYLES ARRAYSIZE(g_Styles)
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GameManager::GameManager()
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{
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}
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GameManager::~GameManager()
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{
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}
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void GameManager::GetStylesForGame( const Game *pGame, vector<const Style*>& aStylesAddTo, bool editor ) const
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void GameManager::GetStylesForGame( const Game *pGame, vector<const Style*>& aStylesAddTo, bool editor ) const
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{
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{
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for( unsigned s=0; s<NUM_STYLES; s++ )
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for( unsigned s=0; s<NUM_STYLES; s++ )
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@@ -14,9 +14,6 @@ struct lua_State;
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class GameManager
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class GameManager
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{
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{
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public:
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public:
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GameManager();
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~GameManager();
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void GetStylesForGame( const Game* pGame, vector<const Style*>& aStylesAddTo, bool editor=false ) const;
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void GetStylesForGame( const Game* pGame, vector<const Style*>& aStylesAddTo, bool editor=false ) const;
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void GetStepsTypesForGame( const Game* pGame, vector<StepsType>& aStepsTypeAddTo ) const;
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void GetStepsTypesForGame( const Game* pGame, vector<StepsType>& aStepsTypeAddTo ) const;
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const Style* GetEditorStyleForStepsType( StepsType st ) const;
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const Style* GetEditorStyleForStepsType( StepsType st ) const;
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