IET_SLOW_REPEAT -> IET_REPEAT
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@@ -105,7 +105,7 @@ void ScreenSetTime::Update( float fDelta )
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void ScreenSetTime::Input( const InputEventPlus &input )
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{
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if( input.type != IET_FIRST_PRESS && input.type != IET_SLOW_REPEAT )
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if( input.type != IET_FIRST_PRESS && input.type != IET_REPEAT )
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return; // ignore
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if( IsTransitioning() )
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