IET_SLOW_REPEAT -> IET_REPEAT
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@@ -2118,7 +2118,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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if( input.MenuI.button == MENU_BUTTON_BACK && !BACK_GIVES_UP )
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{
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if( ((!PREFSMAN->m_bDelayedBack && input.type==IET_FIRST_PRESS) ||
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(input.DeviceI.device==DEVICE_KEYBOARD && input.type==IET_SLOW_REPEAT) ||
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(input.DeviceI.device==DEVICE_KEYBOARD && input.type==IET_REPEAT) ||
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(input.DeviceI.device!=DEVICE_KEYBOARD && INPUTFILTER->GetSecsHeld(input.DeviceI) >= 1.0f)) )
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{
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LOG->Trace("Player %i went back", input.MenuI.player+1);
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