IET_SLOW_REPEAT -> IET_REPEAT
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@@ -1474,7 +1474,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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{
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fDelta /= 20; // .001 bpm
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}
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else if( input.type == IET_SLOW_REPEAT )
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else if( input.type == IET_REPEAT )
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{
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if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
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fDelta *= 10;
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@@ -1501,7 +1501,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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{
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fDelta /= 20; /* 1ms */
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}
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else if( input.type == IET_SLOW_REPEAT )
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else if( input.type == IET_REPEAT )
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{
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if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
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fDelta *= 10;
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@@ -1545,7 +1545,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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{
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fDelta /= 20; /* 1ms */
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}
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else if( input.type == IET_SLOW_REPEAT )
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else if( input.type == IET_REPEAT )
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{
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if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
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fDelta *= 10;
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@@ -1571,7 +1571,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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case EDIT_BUTTON_SAMPLE_LENGTH_UP: fDelta = +0.02f; break;
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}
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if( input.type == IET_SLOW_REPEAT )
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if( input.type == IET_REPEAT )
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{
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if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
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fDelta *= 10;
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@@ -1963,7 +1963,7 @@ void ScreenEdit::InputRecord( const InputEventPlus &input, EditButton EditB )
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m_NoteFieldRecord.Step( iCol, TNS_W1 );
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}
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break;
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case IET_SLOW_REPEAT:
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case IET_REPEAT:
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case IET_RELEASE:
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// don't add or extend holds here; we do it in Update()
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break;
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@@ -2059,7 +2059,7 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
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{
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fOffsetDelta /= 20; /* 1ms */
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}
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else if( input.type == IET_SLOW_REPEAT )
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else if( input.type == IET_REPEAT )
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{
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if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
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fOffsetDelta *= 10;
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