IET_SLOW_REPEAT -> IET_REPEAT
This commit is contained in:
@@ -65,7 +65,7 @@ static Preference<float> g_fInputDebounceTime( "InputDebounceTime", 0 );
|
||||
|
||||
InputFilter* INPUTFILTER = NULL; // global and accessable from anywhere in our program
|
||||
|
||||
static const float TIME_BEFORE_SLOW_REPEATS = 0.375f;
|
||||
static const float TIME_BEFORE_REPEATS = 0.375f;
|
||||
|
||||
static const float REPEATS_PER_SEC = 8;
|
||||
|
||||
@@ -100,7 +100,7 @@ void InputFilter::SetRepeatRate( float fDelay, float fFastDelay, float fRepeatRa
|
||||
|
||||
void InputFilter::ResetRepeatRate()
|
||||
{
|
||||
SetRepeatRate( TIME_BEFORE_SLOW_REPEATS, 0, REPEATS_PER_SEC );
|
||||
SetRepeatRate( TIME_BEFORE_REPEATS, 0, REPEATS_PER_SEC );
|
||||
}
|
||||
|
||||
ButtonState::ButtonState():
|
||||
@@ -235,7 +235,7 @@ void InputFilter::Update( float fDeltaTime )
|
||||
/* Generate IET_FIRST_PRESS and IET_RELEASE events that were delayed. */
|
||||
CheckButtonChange( bs, di, now );
|
||||
|
||||
/* Generate IET_SLOW_REPEAT events. */
|
||||
/* Generate IET_REPEAT events. */
|
||||
if( !bs.m_bLastReportedHeld )
|
||||
{
|
||||
// If the key isn't pressed, and hasn't been pressed for a while (so debouncing
|
||||
@@ -252,7 +252,7 @@ void InputFilter::Update( float fDeltaTime )
|
||||
InputEventType iet;
|
||||
if( fNewHoldTime > g_fTimeBeforeRepeats )
|
||||
{
|
||||
iet = IET_SLOW_REPEAT;
|
||||
iet = IET_REPEAT;
|
||||
|
||||
float fRepeatTime;
|
||||
if( fOldHoldTime < g_fTimeBeforeRepeats )
|
||||
|
||||
Reference in New Issue
Block a user