Remove out of date comment, cleanup.
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@@ -1,9 +1,7 @@
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#ifndef LOW_LEVEL_WINDOW_H
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#define LOW_LEVEL_WINDOW_H
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/* This handles low-level operations that OGL 1.x doesn't give us. Normally,
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* we use SDL. Note that not all SDL operations go here; however, nothing
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* outside of this can assume that SDL has VIDEO initialized. */
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/* This handles low-level operations that OGL 1.x doesn't give us. */
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#include "RageDisplay.h" // for RageDisplay::VideoModeParams
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@@ -12,7 +10,7 @@ class LowLevelWindow
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public:
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virtual ~LowLevelWindow() { }
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virtual void *GetProcAddress(CString s) = 0;
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virtual void *GetProcAddress( CString s ) = 0;
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// Return "" if mode change was successful, otherwise an error message.
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// bNewDeviceOut is set true if a new device was created and textures
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