Added kickbox game mode with 4 styles.
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return ...
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[Global]
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FallbackNoteSkin=common
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@@ -170,6 +170,14 @@ Right Blue=Right Blue
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Right Green=Right Green
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Right Green=Right Green
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Right Yellow=Right Yellow
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Right Yellow=Right Yellow
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Right White=Right White
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Right White=Right White
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DownLeftFoot=Down Left Foot
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UpLeftFoot=Up Left Foot
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UpLeftFist=Up Left Fist
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DownLeftFist=Down Left Fist
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DownRightFoot=Down Right Foot
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UpRightFoot=Up Right Foot
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UpRightFist=Up Right Fist
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DownRightFist=Down Right Fist
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[GameCommand]
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[GameCommand]
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Could not launch web browser.=Could not launch web browser.
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Could not launch web browser.=Could not launch web browser.
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@@ -2014,6 +2022,10 @@ Pnm_Nine=9 Button
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Guitar_Five=5 Frets
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Guitar_Five=5 Frets
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Karaoke=Karaoke
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Karaoke=Karaoke
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Lights_Cabinet=Lights
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Lights_Cabinet=Lights
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Kickbox_Human=Human
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Kickbox_Quadarm=Quadarm
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Kickbox_Insect=Insect
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Kickbox_Arachnid=Arachnid
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[StyleType]
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[StyleType]
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StyleType_OnePlayerOneSide=1 Player
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StyleType_OnePlayerOneSide=1 Player
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@@ -1306,3 +1306,84 @@
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100000000
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100000000
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000000001
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000000001
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;
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;
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//---------------kickbox-quadarm - blank----------------
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#NOTEDATA:;
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#CHARTNAME:Syncer;
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#STEPSTYPE:kickbox-quadarm;
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#DESCRIPTION:Sync the Game;
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#CHARTSTYLE:;
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#DIFFICULTY:Beginner;
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#METER:1;
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#RADARVALUES:0.414,0.379,0.000,0.000,0.000,49.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.414,0.379,0.000,0.000,0.000,49.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
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#CREDIT:blank;
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#NOTES:
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;
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@@ -22,6 +22,7 @@ function GetExtraColorThreshold()
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para = 10,
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para = 10,
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techno = 10,
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techno = 10,
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lights = 10, -- lights shouldn't be playable
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lights = 10, -- lights shouldn't be playable
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kickbox= 100, -- extra color is lame
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}
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}
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return Modes[CurGameName()] or 10
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return Modes[CurGameName()] or 10
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end
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end
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@@ -51,7 +52,8 @@ function GameCompatibleModes()
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maniax = "Single,Double,Versus",
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maniax = "Single,Double,Versus",
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-- todo: add versus modes for technomotion
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-- todo: add versus modes for technomotion
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techno = "Single4,Single5,Single8,Double4,Double5,Double8",
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techno = "Single4,Single5,Single8,Double4,Double5,Double8",
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lights = "Single" -- lights shouldn't be playable
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lights = "Single", -- lights shouldn't be playable
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kickbox= "Human,Quadarm,Insect,Arachnid",
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}
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}
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return Modes[CurGameName()]
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return Modes[CurGameName()]
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end
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end
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@@ -1975,6 +1975,11 @@ ChoiceVersus8="name,Versus8;style,versus8;screen,"..Branch.AfterSelectStyle()
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ChoiceDouble4="name,Double4;style,double4;screen,"..Branch.AfterSelectStyle()
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ChoiceDouble4="name,Double4;style,double4;screen,"..Branch.AfterSelectStyle()
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ChoiceDouble5="name,Double5;style,double5;screen,"..Branch.AfterSelectStyle()
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ChoiceDouble5="name,Double5;style,double5;screen,"..Branch.AfterSelectStyle()
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ChoiceDouble8="name,Double8;style,double8;screen,"..Branch.AfterSelectStyle()
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ChoiceDouble8="name,Double8;style,double8;screen,"..Branch.AfterSelectStyle()
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# kickbox
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ChoiceHuman="name,Human;style,human;screen,"..Branch.AfterSelectStyle()
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ChoiceQuadarm="name,Quadarm;style,quadarm;screen,"..Branch.AfterSelectStyle()
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ChoiceInsect="name,Insect;style,insect;screen,"..Branch.AfterSelectStyle()
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ChoiceArachnid="name,Arachnid;style,arachnid;screen,"..Branch.AfterSelectStyle()
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#
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#
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PerChoiceScrollElement=false
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PerChoiceScrollElement=false
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PerChoiceIconElement=false
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PerChoiceIconElement=false
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@@ -104,6 +104,10 @@ enum StepsType
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StepsType_popn_five,
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StepsType_popn_five,
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StepsType_popn_nine,
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StepsType_popn_nine,
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StepsType_lights_cabinet,
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StepsType_lights_cabinet,
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StepsType_kickbox_human,
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StepsType_kickbox_quadarm,
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StepsType_kickbox_insect,
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StepsType_kickbox_arachnid,
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NUM_StepsType, // leave this at the end
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NUM_StepsType, // leave this at the end
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StepsType_Invalid,
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StepsType_Invalid,
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};
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};
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@@ -174,6 +174,16 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
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#define LIGHTS_BUTTON_BASS_RIGHT GAME_BUTTON_CUSTOM_08
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#define LIGHTS_BUTTON_BASS_RIGHT GAME_BUTTON_CUSTOM_08
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#define NUM_LIGHTS_BUTTONS GAME_BUTTON_CUSTOM_09
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#define NUM_LIGHTS_BUTTONS GAME_BUTTON_CUSTOM_09
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#define KICKBOX_BUTTON_DOWN_LEFT_FOOT GAME_BUTTON_CUSTOM_01
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#define KICKBOX_BUTTON_UP_LEFT_FOOT GAME_BUTTON_CUSTOM_02
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#define KICKBOX_BUTTON_UP_LEFT_FIST GAME_BUTTON_CUSTOM_03
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#define KICKBOX_BUTTON_DOWN_LEFT_FIST GAME_BUTTON_CUSTOM_04
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#define KICKBOX_BUTTON_DOWN_RIGHT_FIST GAME_BUTTON_CUSTOM_05
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#define KICKBOX_BUTTON_UP_RIGHT_FIST GAME_BUTTON_CUSTOM_06
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#define KICKBOX_BUTTON_UP_RIGHT_FOOT GAME_BUTTON_CUSTOM_07
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#define KICKBOX_BUTTON_DOWN_RIGHT_FOOT GAME_BUTTON_CUSTOM_08
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#define NUM_KICKBOX_BUTTONS GAME_BUTTON_CUSTOM_09
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#define GAME_BUTTON_LEFT GAME_BUTTON_MENULEFT
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#define GAME_BUTTON_LEFT GAME_BUTTON_MENULEFT
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#define GAME_BUTTON_RIGHT GAME_BUTTON_MENURIGHT
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#define GAME_BUTTON_RIGHT GAME_BUTTON_MENURIGHT
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#define GAME_BUTTON_UP GAME_BUTTON_MENUUP
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#define GAME_BUTTON_UP GAME_BUTTON_MENUUP
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@@ -93,6 +93,11 @@ static const StepsTypeInfo g_StepsTypeInfos[] = {
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{ "pnm-nine", 9, true, StepsTypeCategory_Single }, // called "pnm" for backward compat
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{ "pnm-nine", 9, true, StepsTypeCategory_Single }, // called "pnm" for backward compat
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// cabinet lights and other fine StepsTypes that don't exist lol
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// cabinet lights and other fine StepsTypes that don't exist lol
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{ "lights-cabinet", NUM_CabinetLight, false, StepsTypeCategory_Single }, // XXX disable lights autogen for now
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{ "lights-cabinet", NUM_CabinetLight, false, StepsTypeCategory_Single }, // XXX disable lights autogen for now
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// kickbox mania
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{ "kickbox-human", 4, true, StepsTypeCategory_Single },
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{ "kickbox-quadarm", 4, true, StepsTypeCategory_Single },
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{ "kickbox-insect", 6, true, StepsTypeCategory_Single },
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{ "kickbox-arachnid", 8, true, StepsTypeCategory_Single },
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};
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};
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@@ -2859,6 +2864,400 @@ static const Game g_Game_Lights =
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TNS_W5, // m_mapW5To
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TNS_W5, // m_mapW5To
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};
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};
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/** Kickbox mania **********************************************************/
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static const AutoMappings g_AutoKeyMappings_Kickbox = AutoMappings (
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"", "", "",
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AutoMappingEntry(0, KEY_Cq, GAME_BUTTON_MENULEFT, false),
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AutoMappingEntry(0, KEY_Cr, GAME_BUTTON_MENURIGHT, false),
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AutoMappingEntry(0, KEY_Ce, GAME_BUTTON_MENUUP, false),
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AutoMappingEntry(0, KEY_Cw, GAME_BUTTON_MENUDOWN, false),
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AutoMappingEntry(0, KEY_Cz, KICKBOX_BUTTON_DOWN_LEFT_FOOT, false),
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AutoMappingEntry(0, KEY_Ca, KICKBOX_BUTTON_UP_LEFT_FOOT, false),
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AutoMappingEntry(0, KEY_Cs, KICKBOX_BUTTON_UP_LEFT_FIST, false),
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AutoMappingEntry(0, KEY_Cx, KICKBOX_BUTTON_DOWN_LEFT_FIST, false),
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AutoMappingEntry(0, KEY_Cc, KICKBOX_BUTTON_DOWN_RIGHT_FIST, false),
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AutoMappingEntry(0, KEY_Cd, KICKBOX_BUTTON_UP_RIGHT_FIST, false),
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AutoMappingEntry(0, KEY_Cf, KICKBOX_BUTTON_UP_RIGHT_FOOT, false),
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AutoMappingEntry(0, KEY_Cv, KICKBOX_BUTTON_DOWN_RIGHT_FOOT, false),
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AutoMappingEntry(0, KEY_Cu, GAME_BUTTON_MENULEFT, true),
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AutoMappingEntry(0, KEY_Cp, GAME_BUTTON_MENURIGHT, true),
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AutoMappingEntry(0, KEY_Ci, GAME_BUTTON_MENUUP, true),
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AutoMappingEntry(0, KEY_Co, GAME_BUTTON_MENUDOWN, true),
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AutoMappingEntry(0, KEY_Cm, KICKBOX_BUTTON_DOWN_LEFT_FOOT, true),
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AutoMappingEntry(0, KEY_Cj, KICKBOX_BUTTON_UP_LEFT_FOOT, true),
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AutoMappingEntry(0, KEY_Ck, KICKBOX_BUTTON_UP_LEFT_FIST, true),
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AutoMappingEntry(0, KEY_COMMA, KICKBOX_BUTTON_DOWN_LEFT_FIST, true),
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AutoMappingEntry(0, KEY_PERIOD, KICKBOX_BUTTON_DOWN_RIGHT_FIST, true),
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AutoMappingEntry(0, KEY_Cl, KICKBOX_BUTTON_UP_RIGHT_FIST, true),
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AutoMappingEntry(0, KEY_SEMICOLON, KICKBOX_BUTTON_UP_RIGHT_FOOT, true),
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AutoMappingEntry(0, KEY_SLASH, KICKBOX_BUTTON_DOWN_RIGHT_FOOT, true)
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);
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static const int KICKBOX_COL_SPACING= 64;
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static const Style g_Style_Kickbox_Human=
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{
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true, // Used for gameplay
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true, // Used for edit
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true, // Used for demonstration
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true, // Used for how to play
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"human", // name
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StepsType_kickbox_human, // stepstype
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StyleType_OnePlayerOneSide, // styletype
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4, // cols per player
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 0, 1, 1, 2, 2, 3, 3, Style::END_MAPPING },
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{ 0, 0, 1, 1, 2, 2, 3, 3, Style::END_MAPPING }
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3
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},
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false, // needs zoom out with 2 players
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false, // can use beginner helper
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false, // lock difficulties
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};
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static const Style g_Style_Kickbox_Human_Versus=
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{
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true, // Used for gameplay
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false, // Used for edit
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true, // Used for demonstration
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false, // Used for how to play
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"hversus", // name
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StepsType_kickbox_human, // stepstype
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StyleType_TwoPlayersTwoSides, // styletype
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4, // cols per player
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 0, 1, 1, 2, 2, 3, 3, Style::END_MAPPING },
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{ 0, 0, 1, 1, 2, 2, 3, 3, Style::END_MAPPING }
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3
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},
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false, // needs zoom out with 2 players
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false, // can use beginner helper
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false, // lock difficulties
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};
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static const Style g_Style_Kickbox_Quadarm=
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{
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true, // Used for gameplay
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true, // Used for edit
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true, // Used for demonstration
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true, // Used for how to play
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"quadarm", // name
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StepsType_kickbox_quadarm, // stepstype
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StyleType_OnePlayerOneSide, // styletype
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4, // cols per player
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, Style::NO_MAPPING, Style::NO_MAPPING, Style::END_MAPPING },
|
||||||
|
{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, Style::NO_MAPPING, Style::NO_MAPPING, Style::END_MAPPING }
|
||||||
|
},
|
||||||
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||||
|
0, 1, 2, 3
|
||||||
|
},
|
||||||
|
false, // needs zoom out with 2 players
|
||||||
|
false, // can use beginner helper
|
||||||
|
false, // lock difficulties
|
||||||
|
};
|
||||||
|
|
||||||
|
static const Style g_Style_Kickbox_Quadarm_Versus=
|
||||||
|
{
|
||||||
|
true, // Used for gameplay
|
||||||
|
false, // Used for edit
|
||||||
|
true, // Used for demonstration
|
||||||
|
false, // Used for how to play
|
||||||
|
"qversus", // name
|
||||||
|
StepsType_kickbox_quadarm, // stepstype
|
||||||
|
StyleType_TwoPlayersTwoSides, // styletype
|
||||||
|
4, // cols per player
|
||||||
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||||
|
{ // PLAYER_1
|
||||||
|
{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
},
|
||||||
|
{ // PLAYER_2
|
||||||
|
{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
||||||
|
{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, Style::NO_MAPPING, Style::NO_MAPPING, Style::END_MAPPING },
|
||||||
|
{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, Style::NO_MAPPING, Style::NO_MAPPING, Style::END_MAPPING }
|
||||||
|
},
|
||||||
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||||
|
0, 1, 2, 3
|
||||||
|
},
|
||||||
|
false, // needs zoom out with 2 players
|
||||||
|
false, // can use beginner helper
|
||||||
|
false, // lock difficulties
|
||||||
|
};
|
||||||
|
|
||||||
|
static const Style g_Style_Kickbox_Insect=
|
||||||
|
{
|
||||||
|
true, // Used for gameplay
|
||||||
|
true, // Used for edit
|
||||||
|
true, // Used for demonstration
|
||||||
|
true, // Used for how to play
|
||||||
|
"insect", // name
|
||||||
|
StepsType_kickbox_insect, // stepstype
|
||||||
|
StyleType_OnePlayerOneSide, // styletype
|
||||||
|
6, // cols per player
|
||||||
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||||
|
{ // PLAYER_1
|
||||||
|
{ TRACK_1, -KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
{ TRACK_2, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_3, -KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_4, +KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_5, +KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_6, +KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
},
|
||||||
|
{ // PLAYER_2
|
||||||
|
{ TRACK_1, -KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
{ TRACK_2, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_3, -KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_4, +KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_5, +KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_6, +KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
||||||
|
{ 0, 0, 1, 2, 3, 4, 5, 5, Style::END_MAPPING },
|
||||||
|
{ 0, 0, 1, 2, 3, 4, 5, 5, Style::END_MAPPING }
|
||||||
|
},
|
||||||
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||||
|
0, 1, 2, 3, 4, 5
|
||||||
|
},
|
||||||
|
false, // needs zoom out with 2 players
|
||||||
|
false, // can use beginner helper
|
||||||
|
false, // lock difficulties
|
||||||
|
};
|
||||||
|
|
||||||
|
static const Style g_Style_Kickbox_Insect_Versus=
|
||||||
|
{
|
||||||
|
true, // Used for gameplay
|
||||||
|
false, // Used for edit
|
||||||
|
true, // Used for demonstration
|
||||||
|
false, // Used for how to play
|
||||||
|
"iversus", // name
|
||||||
|
StepsType_kickbox_insect, // stepstype
|
||||||
|
StyleType_TwoPlayersTwoSides, // styletype
|
||||||
|
6, // cols per player
|
||||||
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||||
|
{ // PLAYER_1
|
||||||
|
{ TRACK_1, -KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
{ TRACK_2, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_3, -KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_4, +KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_5, +KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_6, +KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
},
|
||||||
|
{ // PLAYER_2
|
||||||
|
{ TRACK_1, -KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
{ TRACK_2, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_3, -KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_4, +KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_5, +KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_6, +KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
||||||
|
{ 0, 0, 1, 2, 3, 4, 5, 5, Style::END_MAPPING },
|
||||||
|
{ 0, 0, 1, 2, 3, 4, 5, 5, Style::END_MAPPING }
|
||||||
|
},
|
||||||
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||||
|
0, 1, 2, 3, 4, 5
|
||||||
|
},
|
||||||
|
false, // needs zoom out with 2 players
|
||||||
|
false, // can use beginner helper
|
||||||
|
false, // lock difficulties
|
||||||
|
};
|
||||||
|
|
||||||
|
static const Style g_Style_Kickbox_Arachnid=
|
||||||
|
{
|
||||||
|
true, // Used for gameplay
|
||||||
|
true, // Used for edit
|
||||||
|
true, // Used for demonstration
|
||||||
|
true, // Used for how to play
|
||||||
|
"arachnid", // name
|
||||||
|
StepsType_kickbox_arachnid, // stepstype
|
||||||
|
StyleType_OnePlayerOneSide, // styletype
|
||||||
|
8, // cols per player
|
||||||
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||||
|
{ // PLAYER_1
|
||||||
|
{ TRACK_1, -KICKBOX_COL_SPACING*3.5f, NULL },
|
||||||
|
{ TRACK_2, -KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
{ TRACK_3, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_4, -KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_5, +KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_6, +KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_7, +KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
{ TRACK_8, +KICKBOX_COL_SPACING*3.5f, NULL },
|
||||||
|
},
|
||||||
|
{ // PLAYER_2
|
||||||
|
{ TRACK_1, -KICKBOX_COL_SPACING*3.5f, NULL },
|
||||||
|
{ TRACK_2, -KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
{ TRACK_3, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_4, -KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_5, +KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_6, +KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_7, +KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
{ TRACK_8, +KICKBOX_COL_SPACING*3.5f, NULL },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
||||||
|
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
|
||||||
|
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING }
|
||||||
|
},
|
||||||
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||||
|
0, 1, 2, 3, 4, 5, 6, 7
|
||||||
|
},
|
||||||
|
false, // needs zoom out with 2 players
|
||||||
|
false, // can use beginner helper
|
||||||
|
false, // lock difficulties
|
||||||
|
};
|
||||||
|
|
||||||
|
static const Style g_Style_Kickbox_Arachnid_Versus=
|
||||||
|
{
|
||||||
|
true, // Used for gameplay
|
||||||
|
false, // Used for edit
|
||||||
|
true, // Used for demonstration
|
||||||
|
false, // Used for how to play
|
||||||
|
"aversus", // name
|
||||||
|
StepsType_kickbox_arachnid, // stepstype
|
||||||
|
StyleType_TwoPlayersTwoSides, // styletype
|
||||||
|
8, // cols per player
|
||||||
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||||
|
{ // PLAYER_1
|
||||||
|
{ TRACK_1, -KICKBOX_COL_SPACING*3.5f, NULL },
|
||||||
|
{ TRACK_2, -KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
{ TRACK_3, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_4, -KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_5, +KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_6, +KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_7, +KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
{ TRACK_8, +KICKBOX_COL_SPACING*3.5f, NULL },
|
||||||
|
},
|
||||||
|
{ // PLAYER_2
|
||||||
|
{ TRACK_1, -KICKBOX_COL_SPACING*3.5f, NULL },
|
||||||
|
{ TRACK_2, -KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
{ TRACK_3, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_4, -KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_5, +KICKBOX_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_6, +KICKBOX_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_7, +KICKBOX_COL_SPACING*2.5f, NULL },
|
||||||
|
{ TRACK_8, +KICKBOX_COL_SPACING*3.5f, NULL },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
||||||
|
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
|
||||||
|
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING }
|
||||||
|
},
|
||||||
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||||
|
0, 1, 2, 3, 4, 5, 6, 7
|
||||||
|
},
|
||||||
|
true, // needs zoom out with 2 players
|
||||||
|
false, // can use beginner helper
|
||||||
|
false, // lock difficulties
|
||||||
|
};
|
||||||
|
|
||||||
|
static const Style* g_apGame_Kickbox_Styles[] =
|
||||||
|
{
|
||||||
|
&g_Style_Kickbox_Human,
|
||||||
|
&g_Style_Kickbox_Human_Versus,
|
||||||
|
&g_Style_Kickbox_Quadarm,
|
||||||
|
&g_Style_Kickbox_Quadarm_Versus,
|
||||||
|
&g_Style_Kickbox_Insect,
|
||||||
|
&g_Style_Kickbox_Insect_Versus,
|
||||||
|
&g_Style_Kickbox_Arachnid,
|
||||||
|
&g_Style_Kickbox_Arachnid_Versus,
|
||||||
|
NULL
|
||||||
|
};
|
||||||
|
|
||||||
|
static const Game g_Game_Kickbox =
|
||||||
|
{
|
||||||
|
"kickbox", // name
|
||||||
|
g_apGame_Kickbox_Styles, // styles
|
||||||
|
true, // count notes separately
|
||||||
|
false, // tick holds
|
||||||
|
{ // input scheme
|
||||||
|
"kickbox",
|
||||||
|
NUM_KICKBOX_BUTTONS, // buttons per controller
|
||||||
|
{ // button names
|
||||||
|
{ "DownLeftFoot", GameButton_Invalid },
|
||||||
|
{ "UpLeftFoot", GameButton_Invalid },
|
||||||
|
{ "UpLeftFist", GAME_BUTTON_LEFT },
|
||||||
|
{ "DownLeftFist", GAME_BUTTON_UP },
|
||||||
|
{ "DownRightFist", GAME_BUTTON_DOWN },
|
||||||
|
{ "UpRightFist", GAME_BUTTON_RIGHT },
|
||||||
|
{ "UpRightFoot", GameButton_Invalid },
|
||||||
|
{ "DownRightFoot", GameButton_Invalid },
|
||||||
|
},
|
||||||
|
&g_AutoKeyMappings_Kickbox
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ GameButtonType_Step },
|
||||||
|
{ GameButtonType_Step },
|
||||||
|
{ GameButtonType_Step },
|
||||||
|
{ GameButtonType_Step },
|
||||||
|
{ GameButtonType_Step },
|
||||||
|
{ GameButtonType_Step },
|
||||||
|
{ GameButtonType_Step },
|
||||||
|
{ GameButtonType_Step },
|
||||||
|
},
|
||||||
|
TNS_W1, // m_mapW1To
|
||||||
|
TNS_W2, // m_mapW2To
|
||||||
|
TNS_W3, // m_mapW3To
|
||||||
|
TNS_W4, // m_mapW4To
|
||||||
|
TNS_W5, // m_mapW5To
|
||||||
|
};
|
||||||
|
|
||||||
static const Game *g_Games[] =
|
static const Game *g_Games[] =
|
||||||
{
|
{
|
||||||
&g_Game_Dance,
|
&g_Game_Dance,
|
||||||
@@ -2872,6 +3271,7 @@ static const Game *g_Games[] =
|
|||||||
&g_Game_Techno,
|
&g_Game_Techno,
|
||||||
&g_Game_Popn,
|
&g_Game_Popn,
|
||||||
&g_Game_Lights,
|
&g_Game_Lights,
|
||||||
|
&g_Game_Kickbox,
|
||||||
};
|
};
|
||||||
|
|
||||||
GameManager::GameManager()
|
GameManager::GameManager()
|
||||||
|
|||||||
@@ -82,8 +82,12 @@ int Style::GameInputToColumn( const GameInput &GameI ) const
|
|||||||
return Column_Invalid;
|
return Column_Invalid;
|
||||||
|
|
||||||
for( int i = 0; i <= iColumnIndex; ++i )
|
for( int i = 0; i <= iColumnIndex; ++i )
|
||||||
|
{
|
||||||
if( m_iInputColumn[GameI.controller][i] == END_MAPPING )
|
if( m_iInputColumn[GameI.controller][i] == END_MAPPING )
|
||||||
|
{
|
||||||
return Column_Invalid;
|
return Column_Invalid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return m_iInputColumn[GameI.controller][iColumnIndex];
|
return m_iInputColumn[GameI.controller][iColumnIndex];
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user