cleanup
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@@ -291,12 +291,13 @@ static void GameLoop();
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static bool ChangeAppPri()
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{
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if(PREFSMAN->m_iBoostAppPriority == 0)
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if( PREFSMAN->m_iBoostAppPriority == 0 )
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return false;
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// if using NTPAD don't boost or else input is laggy
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if(PREFSMAN->m_iBoostAppPriority == -1)
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{ vector<InputDevice> vDevices;
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if( PREFSMAN->m_iBoostAppPriority == -1 )
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{
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vector<InputDevice> vDevices;
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vector<CString> vDescriptions;
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INPUTMAN->GetDevicesAndDescriptions(vDevices,vDescriptions);
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CString sInputDevices = join( ",", vDescriptions );
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@@ -309,7 +310,7 @@ static bool ChangeAppPri()
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/* If -1 and this is a debug build, don't. It makes the debugger sluggish. */
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#ifdef DEBUG
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if(PREFSMAN->m_iBoostAppPriority == -1)
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if( PREFSMAN->m_iBoostAppPriority == -1 )
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return false;
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#endif
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@@ -318,7 +319,7 @@ static bool ChangeAppPri()
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static void BoostAppPri()
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{
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if(!ChangeAppPri())
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if( !ChangeAppPri() )
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return;
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#ifdef _WINDOWS
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@@ -328,9 +329,9 @@ static void BoostAppPri()
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* and later. */
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OSVERSIONINFO version;
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version.dwOSVersionInfoSize=sizeof(version);
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if(!GetVersionEx(&version))
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if( !GetVersionEx(&version) )
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{
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LOG->Warn(werr_ssprintf(GetLastError(), "GetVersionEx failed"));
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LOG->Warn( werr_ssprintf(GetLastError(), "GetVersionEx failed") );
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return;
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}
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@@ -339,12 +340,12 @@ static void BoostAppPri()
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#endif
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DWORD pri = HIGH_PRIORITY_CLASS;
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if(version.dwMajorVersion >= 5)
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if( version.dwMajorVersion >= 5 )
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pri = ABOVE_NORMAL_PRIORITY_CLASS;
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/* Be sure to boost the app, not the thread, to make sure the
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* sound thread stays higher priority than the main thread. */
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SetPriorityClass(GetCurrentProcess(), pri);
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SetPriorityClass( GetCurrentProcess(), pri );
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#endif
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}
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