diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 81513fef30..3e6fcc45f6 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -291,12 +291,13 @@ static void GameLoop(); static bool ChangeAppPri() { - if(PREFSMAN->m_iBoostAppPriority == 0) + if( PREFSMAN->m_iBoostAppPriority == 0 ) return false; // if using NTPAD don't boost or else input is laggy - if(PREFSMAN->m_iBoostAppPriority == -1) - { vector vDevices; + if( PREFSMAN->m_iBoostAppPriority == -1 ) + { + vector vDevices; vector vDescriptions; INPUTMAN->GetDevicesAndDescriptions(vDevices,vDescriptions); CString sInputDevices = join( ",", vDescriptions ); @@ -309,7 +310,7 @@ static bool ChangeAppPri() /* If -1 and this is a debug build, don't. It makes the debugger sluggish. */ #ifdef DEBUG - if(PREFSMAN->m_iBoostAppPriority == -1) + if( PREFSMAN->m_iBoostAppPriority == -1 ) return false; #endif @@ -318,7 +319,7 @@ static bool ChangeAppPri() static void BoostAppPri() { - if(!ChangeAppPri()) + if( !ChangeAppPri() ) return; #ifdef _WINDOWS @@ -328,9 +329,9 @@ static void BoostAppPri() * and later. */ OSVERSIONINFO version; version.dwOSVersionInfoSize=sizeof(version); - if(!GetVersionEx(&version)) + if( !GetVersionEx(&version) ) { - LOG->Warn(werr_ssprintf(GetLastError(), "GetVersionEx failed")); + LOG->Warn( werr_ssprintf(GetLastError(), "GetVersionEx failed") ); return; } @@ -339,12 +340,12 @@ static void BoostAppPri() #endif DWORD pri = HIGH_PRIORITY_CLASS; - if(version.dwMajorVersion >= 5) + if( version.dwMajorVersion >= 5 ) pri = ABOVE_NORMAL_PRIORITY_CLASS; /* Be sure to boost the app, not the thread, to make sure the * sound thread stays higher priority than the main thread. */ - SetPriorityClass(GetCurrentProcess(), pri); + SetPriorityClass( GetCurrentProcess(), pri ); #endif }