Fix display updating.

This commit is contained in:
Glenn Maynard
2003-09-11 03:18:56 +00:00
parent 6fb6ae924a
commit c5e4284dbd
+3
View File
@@ -122,6 +122,7 @@ void ScreenMapControllers::Update( float fDeltaTime )
if( m_bWaitingForPress && m_DeviceIToMap.IsValid() ) // we're going to map an input
{
LOG->Trace("K");
GameInput curGameI( (GameController)m_iCurController,
(GameButton)m_iCurButton );
@@ -131,6 +132,7 @@ void ScreenMapControllers::Update( float fDeltaTime )
INPUTMAPPER->SaveMappingsToDisk();
m_bWaitingForPress = false;
Refresh();
}
}
@@ -179,6 +181,7 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
}
else
{
LOG->Trace("set");
m_DeviceIToMap = DeviceI;
}
}