From c5e4284dbd76bc752efbf837ee50d547f3e45c27 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 11 Sep 2003 03:18:56 +0000 Subject: [PATCH] Fix display updating. --- stepmania/src/ScreenMapControllers.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/stepmania/src/ScreenMapControllers.cpp b/stepmania/src/ScreenMapControllers.cpp index a0d45236e8..174758ca7e 100644 --- a/stepmania/src/ScreenMapControllers.cpp +++ b/stepmania/src/ScreenMapControllers.cpp @@ -122,6 +122,7 @@ void ScreenMapControllers::Update( float fDeltaTime ) if( m_bWaitingForPress && m_DeviceIToMap.IsValid() ) // we're going to map an input { + LOG->Trace("K"); GameInput curGameI( (GameController)m_iCurController, (GameButton)m_iCurButton ); @@ -131,6 +132,7 @@ void ScreenMapControllers::Update( float fDeltaTime ) INPUTMAPPER->SaveMappingsToDisk(); m_bWaitingForPress = false; + Refresh(); } } @@ -179,6 +181,7 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy } else { + LOG->Trace("set"); m_DeviceIToMap = DeviceI; } }