remove logs (this stuff predates the crash handler and has been copied
and pasted around since) jesus we have a lot of screens
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@@ -26,7 +26,6 @@ static const int NUM_CHANGABLE_SLOTS = NUM_SHOWN_GAME_TO_DEVICE_SLOTS-1;
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REGISTER_SCREEN_CLASS( ScreenMapControllers );
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ScreenMapControllers::ScreenMapControllers( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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LOG->Trace( "ScreenMapControllers::ScreenMapControllers()" );
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}
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void ScreenMapControllers::Init()
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