remove logs (this stuff predates the crash handler and has been copied
and pasted around since) jesus we have a lot of screens
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@@ -615,8 +615,6 @@ static BackgroundLayer g_CurrentBGChangeLayer = BACKGROUND_LAYER_INVALID;
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REGISTER_SCREEN_CLASS( ScreenEdit );
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ScreenEdit::ScreenEdit( CString sName ) : ScreenWithMenuElements( sName )
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{
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LOG->Trace( "ScreenEdit::ScreenEdit()" );
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ASSERT( GAMESTATE->m_pCurSong );
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ASSERT( GAMESTATE->m_pCurSteps[0] );
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}
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