Cleanup.
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@@ -29,6 +29,7 @@ struct StepsTypeAndDifficulty
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StepsType st;
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Difficulty cd;
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StepsTypeAndDifficulty( const StepsType &s, const Difficulty &d ) : st( s ), cd( d ) { }
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bool operator==( const StepsTypeAndDifficulty &stad ) const { return st == stad.st && cd == stad.cd; }
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};
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static void SetNextCombination()
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@@ -38,25 +39,16 @@ static void SetNextCombination()
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FOREACH_CONST( StepsType, CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue(), st )
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{
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FOREACH_CONST( CourseDifficulty, CommonMetrics::COURSE_DIFFICULTIES_TO_SHOW.GetValue(), cd )
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{
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StepsTypeAndDifficulty stad = { *st, *cd };
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v.push_back( stad );
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}
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v.push_back( StepsTypeAndDifficulty(*st, *cd) );
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}
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}
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StepsTypeAndDifficulty curVal = { GAMESTATE->m_stEdit, GAMESTATE->m_PreferredCourseDifficulty[PLAYER_1] };
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int iIndex = -1;
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StepsTypeAndDifficulty curVal( GAMESTATE->m_stEdit, GAMESTATE->m_PreferredCourseDifficulty[PLAYER_1] );
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vector<StepsTypeAndDifficulty>::const_iterator iter = find( v.begin(), v.end(), curVal );
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if( iter != v.end() )
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{
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iIndex = iter - v.begin();
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}
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if( iter == v.end() || ++iter == v.end() )
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iter = v.begin();
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iIndex++;
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wrap( iIndex, v.size() );
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curVal = v[iIndex];
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curVal = *iter;
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GAMESTATE->m_stEdit.Set( curVal.st );
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GAMESTATE->m_PreferredCourseDifficulty[PLAYER_1].Set( curVal.cd );
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@@ -134,13 +126,13 @@ void ScreenOptionsManageCourses::Init()
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{
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ScreenOptions::Init();
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EDIT_MODE.Load(m_sName,"EditMode");
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EDIT_MODE.Load( m_sName,"EditMode" );
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}
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void ScreenOptionsManageCourses::BeginScreen()
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{
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if( GAMESTATE->m_stEdit == STEPS_TYPE_INVALID ||
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GAMESTATE->m_PreferredCourseDifficulty[PLAYER_1] == DIFFICULTY_INVALID )
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GAMESTATE->m_PreferredCourseDifficulty[PLAYER_1] == DIFFICULTY_INVALID )
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{
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SetNextCombination();
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}
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@@ -202,7 +194,6 @@ void ScreenOptionsManageCourses::BeginScreen()
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def.m_sName = ssprintf("%d",iIndex) + " " + def.m_sName;
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def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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def.m_vsChoices.clear();
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def.m_vsChoices.push_back( (*c)->GetDisplayFullTitle() );
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iIndex++;
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}
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@@ -291,25 +282,22 @@ void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM )
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switch( ScreenMiniMenu::s_iLastRowCode )
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{
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case CourseAction_Edit:
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{
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Course *pCourse = GetCourseWithFocus();
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Trail *pTrail = pCourse->GetTrail( STEPS_TYPE_DANCE_SINGLE );
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GAMESTATE->m_pCurCourse.Set( pCourse );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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{
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Course *pCourse = GetCourseWithFocus();
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Trail *pTrail = pCourse->GetTrail( STEPS_TYPE_DANCE_SINGLE );
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GAMESTATE->m_pCurCourse.Set( pCourse );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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ScreenOptions::BeginFadingOut();
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}
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ScreenOptions::BeginFadingOut();
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break;
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}
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case CourseAction_Rename:
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{
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ScreenTextEntry::TextEntry(
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SM_BackFromRename,
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ENTER_COURSE_NAME,
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GAMESTATE->m_pCurCourse->GetDisplayFullTitle(),
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MAX_EDIT_COURSE_TITLE_LENGTH,
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ValidateEditCourseName );
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}
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break;
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ScreenTextEntry::TextEntry( SM_BackFromRename,
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ENTER_COURSE_NAME,
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GAMESTATE->m_pCurCourse->GetDisplayFullTitle(),
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MAX_EDIT_COURSE_TITLE_LENGTH,
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ValidateEditCourseName );
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break;
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case CourseAction_Delete:
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ScreenPrompt::Prompt( SM_None, COURSE_WILL_BE_LOST.GetValue()+"\n\n"+CONTINUE_WITH_DELETE.GetValue(), PROMPT_YES_NO, ANSWER_NO );
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break;
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@@ -367,12 +355,11 @@ void ScreenOptionsManageCourses::ProcessMenuStart( const InputEventPlus &input )
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if( ValidateEditCourseName(sDefaultName,sThrowAway) )
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break;
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}
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ScreenTextEntry::TextEntry(
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SM_BackFromEnterNameForNew,
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ENTER_COURSE_NAME,
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sDefaultName,
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MAX_EDIT_COURSE_TITLE_LENGTH,
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ValidateEditCourseName );
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ScreenTextEntry::TextEntry( SM_BackFromEnterNameForNew,
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ENTER_COURSE_NAME,
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sDefaultName,
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MAX_EDIT_COURSE_TITLE_LENGTH,
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ValidateEditCourseName );
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}
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else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
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{
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