Add cursor hack since SDL_ShowCursor fails. Also, prevent resizing the window.

This commit is contained in:
Steve Checkoway
2005-10-30 08:51:02 +00:00
parent 5ff545cbf2
commit c576663c15
2 changed files with 50 additions and 5 deletions
@@ -10,6 +10,15 @@
extern Display *g_X11Display; extern Display *g_X11Display;
#endif #endif
#if defined(MACOSX)
extern "C"
{
extern void SetupWindow();
extern void SM_ShowCursor( bool b );
}
// SDL_ShowCursor doesn't seem to work on OS X any longer
#define SDL_ShowCursor(x) SM_ShowCursor( (x) == SDL_ENABLE )
#endif
LowLevelWindow_SDL::LowLevelWindow_SDL() LowLevelWindow_SDL::LowLevelWindow_SDL()
{ {
@@ -41,6 +50,8 @@ void *LowLevelWindow_SDL::GetProcAddress(CString s)
CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &bNewDeviceOut ) CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &bNewDeviceOut )
{ {
bool wasWindowed = CurrentParams.windowed;
CurrentParams = p; CurrentParams = p;
/* We need to preserve the event mask and all events, since they're lost by /* We need to preserve the event mask and all events, since they're lost by
@@ -89,6 +100,7 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
/* Set SDL window title, icon and cursor -before- creating the window */ /* Set SDL window title, icon and cursor -before- creating the window */
SDL_WM_SetCaption( p.sWindowTitle, ""); SDL_WM_SetCaption( p.sWindowTitle, "");
mySDL_WM_SetIcon( p.sIconFile ); mySDL_WM_SetIcon( p.sIconFile );
SDL_ShowCursor( p.windowed ? SDL_ENABLE : SDL_DISABLE );
int flags = SDL_RESIZABLE | SDL_OPENGL; int flags = SDL_RESIZABLE | SDL_OPENGL;
if( !p.windowed ) if( !p.windowed )
@@ -127,11 +139,10 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
if( !screen ) if( !screen )
{ {
LOG->Trace( "SDL_SetVideoMode failed: %s", mySDL_GetError().c_str() ); LOG->Trace( "SDL_SetVideoMode failed: %s", mySDL_GetError().c_str() );
SDL_ShowCursor( wasWindowed ? SDL_ENABLE : SDL_DISABLE );
return mySDL_GetError(); // failed to set mode return mySDL_GetError(); // failed to set mode
} }
SDL_ShowCursor( p.windowed );
bNewDeviceOut = true; // always a new context because we're resetting SDL_Video bNewDeviceOut = true; // always a new context because we're resetting SDL_Video
static bool bLogged = false; static bool bLogged = false;
@@ -154,6 +165,10 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
g_X11Display = info.info.x11.display; g_X11Display = info.info.x11.display;
} }
#endif #endif
#if defined(MACOSX)
if (p.windowed)
SetupWindow();
#endif
{ {
/* Find out what we really got. */ /* Find out what we really got. */
@@ -0,0 +1,30 @@
#import <Cocoa/Cocoa.h>
#import <assert.h>
void SM_ShowCursor( bool b )
{
if( b )
[NSCursor unhide];
else
[NSCursor hide];
}
void SetupWindow()
{
NSWindow *window = [[NSApp windows] objectAtIndex:0];
// There's only one window ever so don't display in the menu
[window setExcludedFromWindowsMenu:YES];
// Maybe make drawing faster (I would hope that SDL does this already)
[window useOptimizedDrawing:YES];
// Remove the zoom button
[[window standardWindowButton:NSWindowZoomButton] setEnabled:NO];
// Set the max size to the current size
NSSize size = [window frame].size;
[window setMaxSize:size];
[window setMinSize:size];
}