Fix AA all passed stages then fail a stage still shows good ending
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@@ -286,7 +286,23 @@ Grade GetBestFinalGrade()
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StageStats stats;
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STATSMAN->GetFinalEvalStageStats( stats );
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FOREACH_HumanPlayer( p )
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{
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// If this player failed any stage, then their final grade is an F.
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bool bPlayerFailedOneStage = false;
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FOREACH_CONST( StageStats, STATSMAN->m_vPlayedStageStats, ss )
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{
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if( ss->m_player[p].bFailed )
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{
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bPlayerFailedOneStage = true;
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break;
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}
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}
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if( bPlayerFailedOneStage )
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continue;
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top_grade = min( top_grade, stats.m_player[p].GetGrade() );
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}
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return top_grade;
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}
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LuaFunction_NoArgs( GetBestFinalGrade, GetBestFinalGrade() );
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