Lots of code expects NoteData::CopyRange to be [x,y]; this fixes editor

and gameplay bugs.

I'd suggest that transforms should also take [x,y], not [x,y), for
consistency.
This commit is contained in:
Glenn Maynard
2003-08-18 17:21:18 +00:00
parent 6acf190929
commit c571885f86
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -363,7 +363,7 @@ void Player::Update( float fDeltaTime )
ASSERT(0);
}
m_NoteField.CopyRange( this, BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat), BeatToNoteRow(fStartBeat) );
m_NoteField.CopyRange( this, BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat), BeatToNoteRow(fStartBeat)-1 );
}
GAMESTATE->m_TransformsToApply[m_PlayerNumber].clear();