Oops. Fix my broken ScreenEval logic and other things.

This commit is contained in:
Chris Danford
2003-02-11 02:44:26 +00:00
parent 6320e15256
commit c55e4a15b4
6 changed files with 33 additions and 19 deletions
+2 -2
View File
@@ -99,7 +99,7 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
case MENU_BUTTON_COIN:
Screen::MenuCoin( MenuI.player ); // increment coins, play sound
SOUNDMAN->StopMusic();
::Sleep( 200 ); // do a little pause, like the arcade does
::Sleep( 800 ); // do a little pause, like the arcade does
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case MENU_BUTTON_START:
@@ -115,7 +115,7 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
case PrefsManager::COIN_HOME:
SOUNDMAN->StopMusic();
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","insert coin") );
::Sleep( 200 ); // do a little pause, like the arcade does
::Sleep( 800 ); // do a little pause, like the arcade does
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
default: