Oops. Fix my broken ScreenEval logic and other things.
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@@ -99,7 +99,7 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
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case MENU_BUTTON_COIN:
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Screen::MenuCoin( MenuI.player ); // increment coins, play sound
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SOUNDMAN->StopMusic();
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::Sleep( 200 ); // do a little pause, like the arcade does
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::Sleep( 800 ); // do a little pause, like the arcade does
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case MENU_BUTTON_START:
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@@ -115,7 +115,7 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
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case PrefsManager::COIN_HOME:
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SOUNDMAN->StopMusic();
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","insert coin") );
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::Sleep( 200 ); // do a little pause, like the arcade does
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::Sleep( 800 ); // do a little pause, like the arcade does
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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default:
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