Merge pull request #1619 from kyzentun/5_0_course_difficulty_crash_fix

SSM needs to prune playable trails.
This commit is contained in:
ListenerJubatus
2018-01-24 15:30:49 -06:00
committed by GitHub
+15
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@@ -1885,6 +1885,21 @@ void ScreenSelectMusic::AfterMusicChange()
if(pStyle == NULL)
{
lCourse->GetAllTrails(m_vpTrails);
vector<Trail*>::iterator tra= m_vpTrails.begin();
Game const* cur_game= GAMESTATE->GetCurrentGame();
int num_players= GAMESTATE->GetNumPlayersEnabled();
while(tra != m_vpTrails.end())
{
if(GAMEMAN->GetFirstCompatibleStyle(cur_game, num_players,
(*tra)->m_StepsType) == NULL)
{
tra= m_vpTrails.erase(tra);
}
else
{
++tra;
}
}
}
else
{