just some comments and such
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@@ -761,6 +761,7 @@ void GameState::FinishStage()
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LOG->Trace( "awarded extra stage" );
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LOG->Trace( "awarded extra stage" );
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FOREACH_HumanPlayer( p )
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FOREACH_HumanPlayer( p )
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{
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{
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// todo: unhardcode the extra stage limit? -aj
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if( m_iAwardedExtraStages[p] < 2 )
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if( m_iAwardedExtraStages[p] < 2 )
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{
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{
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++m_iAwardedExtraStages[p];
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++m_iAwardedExtraStages[p];
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+3
-4
@@ -657,9 +657,8 @@ static MenuDef g_CourseMode(
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MenuRowDef( -1, "Play mods from course", true, EditMode_Practice, true, false, 0, NULL )
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MenuRowDef( -1, "Play mods from course", true, EditMode_Practice, true, false, 0, NULL )
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);
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);
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// HACK: need to remember the track we're inserting on so
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// HACK: need to remember the track we're inserting on so that we can lay the
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// that we can lay the attack note after coming back from
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// attack note after coming back from menus.
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// menus.
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static int g_iLastInsertTapAttackTrack = -1;
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static int g_iLastInsertTapAttackTrack = -1;
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static float g_fLastInsertAttackDurationSeconds = -1;
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static float g_fLastInsertAttackDurationSeconds = -1;
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static float g_fLastInsertAttackPositionSeconds = -1;
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static float g_fLastInsertAttackPositionSeconds = -1;
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@@ -669,7 +668,7 @@ static void SetDefaultEditorNoteSkin( size_t num, RString &sNameOut, RString &de
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{
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{
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sNameOut = ssprintf( "EditorNoteSkinP%d", int(num + 1) );
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sNameOut = ssprintf( "EditorNoteSkinP%d", int(num + 1) );
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// XXX: We need more supported note skins.
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// XXX: We need more supported noteskins.
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switch( num )
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switch( num )
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{
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{
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case 0: defaultValueOut = "default"; return;
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case 0: defaultValueOut = "default"; return;
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