diff --git a/src/GameState.cpp b/src/GameState.cpp index 352a252c41..7e89e385f3 100644 --- a/src/GameState.cpp +++ b/src/GameState.cpp @@ -761,6 +761,7 @@ void GameState::FinishStage() LOG->Trace( "awarded extra stage" ); FOREACH_HumanPlayer( p ) { + // todo: unhardcode the extra stage limit? -aj if( m_iAwardedExtraStages[p] < 2 ) { ++m_iAwardedExtraStages[p]; diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index 04e42f58db..ecede280c6 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -657,9 +657,8 @@ static MenuDef g_CourseMode( MenuRowDef( -1, "Play mods from course", true, EditMode_Practice, true, false, 0, NULL ) ); -// HACK: need to remember the track we're inserting on so -// that we can lay the attack note after coming back from -// menus. +// HACK: need to remember the track we're inserting on so that we can lay the +// attack note after coming back from menus. static int g_iLastInsertTapAttackTrack = -1; static float g_fLastInsertAttackDurationSeconds = -1; static float g_fLastInsertAttackPositionSeconds = -1; @@ -669,7 +668,7 @@ static void SetDefaultEditorNoteSkin( size_t num, RString &sNameOut, RString &de { sNameOut = ssprintf( "EditorNoteSkinP%d", int(num + 1) ); - // XXX: We need more supported note skins. + // XXX: We need more supported noteskins. switch( num ) { case 0: defaultValueOut = "default"; return;