use PlayerState::HOT, not GetLife

This commit is contained in:
Glenn Maynard
2006-11-09 06:50:48 +00:00
parent d59c978fef
commit c4ffc4f9c4
+1 -1
View File
@@ -2383,7 +2383,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
/* XXX: In battle modes, switch( GAMESTATE->GetStageResult(p) ). */
if( pi->GetPlayerStageStats()->bFailed )
pDancers->Change2DAnimState( pi->m_pn, AS2D_FAIL ); // fail anim
else if( pi->m_pLifeMeter && pi->m_pLifeMeter->GetLife() == 1.0f ) // full life
else if( pi->m_pLifeMeter && pi->GetPlayerState()->m_HealthState == PlayerState::HOT )
pDancers->Change2DAnimState( pi->m_pn, AS2D_WINFEVER ); // full life pass anim
else
pDancers->Change2DAnimState( pi->m_pn, AS2D_WIN ); // pass anim